PyTorch implementations of deep reinforcement learning algorithms and environments

Overview

Deep Reinforcement Learning Algorithms with PyTorch

Travis CI contributions welcome

RL PyTorch

This repository contains PyTorch implementations of deep reinforcement learning algorithms and environments.

(To help you remember things you learn about machine learning in general write them in Save All and try out the public deck there about Fast AI's machine learning textbook.)

Algorithms Implemented

  1. Deep Q Learning (DQN) (Mnih et al. 2013)
  2. DQN with Fixed Q Targets (Mnih et al. 2013)
  3. Double DQN (DDQN) (Hado van Hasselt et al. 2015)
  4. DDQN with Prioritised Experience Replay (Schaul et al. 2016)
  5. Dueling DDQN (Wang et al. 2016)
  6. REINFORCE (Williams et al. 1992)
  7. Deep Deterministic Policy Gradients (DDPG) (Lillicrap et al. 2016 )
  8. Twin Delayed Deep Deterministic Policy Gradients (TD3) (Fujimoto et al. 2018)
  9. Soft Actor-Critic (SAC) (Haarnoja et al. 2018)
  10. Soft Actor-Critic for Discrete Actions (SAC-Discrete) (Christodoulou 2019)
  11. Asynchronous Advantage Actor Critic (A3C) (Mnih et al. 2016)
  12. Syncrhonous Advantage Actor Critic (A2C)
  13. Proximal Policy Optimisation (PPO) (Schulman et al. 2017)
  14. DQN with Hindsight Experience Replay (DQN-HER) (Andrychowicz et al. 2018)
  15. DDPG with Hindsight Experience Replay (DDPG-HER) (Andrychowicz et al. 2018 )
  16. Hierarchical-DQN (h-DQN) (Kulkarni et al. 2016)
  17. Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) (Florensa et al. 2017)
  18. Diversity Is All You Need (DIAYN) (Eyensbach et al. 2018)

All implementations are able to quickly solve Cart Pole (discrete actions), Mountain Car Continuous (continuous actions), Bit Flipping (discrete actions with dynamic goals) or Fetch Reach (continuous actions with dynamic goals). I plan to add more hierarchical RL algorithms soon.

Environments Implemented

  1. Bit Flipping Game (as described in Andrychowicz et al. 2018)
  2. Four Rooms Game (as described in Sutton et al. 1998)
  3. Long Corridor Game (as described in Kulkarni et al. 2016)
  4. Ant-{Maze, Push, Fall} (as desribed in Nachum et al. 2018 and their accompanying code)

Results

1. Cart Pole and Mountain Car

Below shows various RL algorithms successfully learning discrete action game Cart Pole or continuous action game Mountain Car. The mean result from running the algorithms with 3 random seeds is shown with the shaded area representing plus and minus 1 standard deviation. Hyperparameters used can be found in files results/Cart_Pole.py and results/Mountain_Car.py.

Cart Pole and Mountain Car Results

2. Hindsight Experience Replay (HER) Experiements

Below shows the performance of DQN and DDPG with and without Hindsight Experience Replay (HER) in the Bit Flipping (14 bits) and Fetch Reach environments described in the papers Hindsight Experience Replay 2018 and Multi-Goal Reinforcement Learning 2018. The results replicate the results found in the papers and show how adding HER can allow an agent to solve problems that it otherwise would not be able to solve at all. Note that the same hyperparameters were used within each pair of agents and so the only difference between them was whether hindsight was used or not.

HER Experiment Results

3. Hierarchical Reinforcement Learning Experiments

The results on the left below show the performance of DQN and the algorithm hierarchical-DQN from Kulkarni et al. 2016 on the Long Corridor environment also explained in Kulkarni et al. 2016. The environment requires the agent to go to the end of a corridor before coming back in order to receive a larger reward. This delayed gratification and the aliasing of states makes it a somewhat impossible game for DQN to learn but if we introduce a meta-controller (as in h-DQN) which directs a lower-level controller how to behave we are able to make more progress. This aligns with the results found in the paper.

The results on the right show the performance of DDQN and algorithm Stochastic NNs for Hierarchical Reinforcement Learning (SNN-HRL) from Florensa et al. 2017. DDQN is used as the comparison because the implementation of SSN-HRL uses 2 DDQN algorithms within it. Note that the first 300 episodes of training for SNN-HRL were used for pre-training which is why there is no reward for those episodes.

Long Corridor and Four Rooms

Usage

The repository's high-level structure is:

├── agents                    
    ├── actor_critic_agents   
    ├── DQN_agents         
    ├── policy_gradient_agents
    └── stochastic_policy_search_agents 
├── environments   
├── results             
    └── data_and_graphs        
├── tests
├── utilities             
    └── data structures            

i) To watch the agents learn the above games

To watch all the different agents learn Cart Pole follow these steps:

git clone https://github.com/p-christ/Deep_RL_Implementations.git
cd Deep_RL_Implementations

conda create --name myenvname
y
conda activate myenvname

pip3 install -r requirements.txt

python results/Cart_Pole.py

For other games change the last line to one of the other files in the Results folder.

ii) To train the agents on another game

Most Open AI gym environments should work. All you would need to do is change the config.environment field (look at Results/Cart_Pole.py for an example of this).

You can also play with your own custom game if you create a separate class that inherits from gym.Env. See Environments/Four_Rooms_Environment.py for an example of a custom environment and then see the script Results/Four_Rooms.py to see how to have agents play the environment.

Owner
Petros Christodoulou
Petros Christodoulou
Code for paper "Context-self contrastive pretraining for crop type semantic segmentation"

Code for paper "Context-self contrastive pretraining for crop type semantic segmentation" Setting up a python environment Follow the instruction in ht

Michael Tarasiou 11 Oct 09, 2022
Implémentation en pyhton de l'article Depixelizing pixel art de Johannes Kopf et Dani Lischinski

Implémentation en pyhton de l'article Depixelizing pixel art de Johannes Kopf et Dani Lischinski

TableauBits 3 May 29, 2022
Normalization Matters in Weakly Supervised Object Localization (ICCV 2021)

Normalization Matters in Weakly Supervised Object Localization (ICCV 2021) 99% of the code in this repository originates from this link. ICCV 2021 pap

Jeesoo Kim 10 Feb 01, 2022
[ICCV2021] Official Pytorch implementation for SDGZSL (Semantics Disentangling for Generalized Zero-Shot Learning)

Semantics Disentangling for Generalized Zero-shot Learning This is the official implementation for paper Zhi Chen, Yadan Luo, Ruihong Qiu, Zi Huang, J

25 Dec 06, 2022
Feedback is important: response-aware feedback mechanism for background based conversation

RFM The code for the paper: "Feedback is important: response-aware feedback mechanism for background based conversation." Requirements python 3.7 pyto

Jiatao Chen 2 Sep 29, 2022
DyStyle: Dynamic Neural Network for Multi-Attribute-Conditioned Style Editing

DyStyle: Dynamic Neural Network for Multi-Attribute-Conditioned Style Editing Figure: Joint multi-attribute edits using DyStyle model. Great diversity

74 Dec 03, 2022
ATOMIC 2020: On Symbolic and Neural Commonsense Knowledge Graphs

(Comet-) ATOMIC 2020: On Symbolic and Neural Commonsense Knowledge Graphs Paper Jena D. Hwang, Chandra Bhagavatula, Ronan Le Bras, Jeff Da, Keisuke Sa

AI2 152 Dec 27, 2022
Database Reasoning Over Text project for ACL paper

Database Reasoning over Text This repository contains the code for the Database Reasoning Over Text paper, to appear at ACL2021. Work is performed in

Facebook Research 320 Dec 12, 2022
SparseInst: Sparse Instance Activation for Real-Time Instance Segmentation, CVPR 2022

SparseInst 🚀 A simple framework for real-time instance segmentation, CVPR 2022 by Tianheng Cheng, Xinggang Wang†, Shaoyu Chen, Wenqiang Zhang, Qian Z

Hust Visual Learning Team 458 Jan 05, 2023
Official Pytorch Code for the paper TransWeather

TransWeather Official Code for the paper TransWeather, Arxiv Tech Report 2021 Paper | Website About this repo: This repo hosts the implentation code,

Jeya Maria Jose 81 Dec 30, 2022
Fast and Simple Neural Vocoder, the Multiband RNNMS

Multiband RNN_MS Fast and Simple vocoder, Multiband RNN_MS. Demo Quick training How to Use System Details Results References Demo ToDO: Link super gre

tarepan 5 Jan 11, 2022
LOFO (Leave One Feature Out) Importance calculates the importances of a set of features based on a metric of choice,

LOFO (Leave One Feature Out) Importance calculates the importances of a set of features based on a metric of choice, for a model of choice, by iteratively removing each feature from the set, and eval

Ahmet Erdem 691 Dec 23, 2022
Answer a series of contextually-dependent questions like they may occur in natural human-to-human conversations.

SCAI-QReCC-21 [leaderboards] [registration] [forum] [contact] [SCAI] Answer a series of contextually-dependent questions like they may occur in natura

19 Sep 28, 2022
Anchor-free Oriented Proposal Generator for Object Detection

Anchor-free Oriented Proposal Generator for Object Detection Gong Cheng, Jiabao Wang, Ke Li, Xingxing Xie, Chunbo Lang, Yanqing Yao, Junwei Han, Intro

jbwang1997 56 Nov 15, 2022
A module that used for encrypt code which includes RSA and AES

软件加密模块 requirement: Crypto,pycryptodome,pyqt5 本地加密信息为随机字符串 使用说明 命令行参数 -h 帮助 -checkWorking 检查是否能正常工作,后接1确认指令 -checkEndDate 检查截至日期,后接1确认指令 -activateCode

2 Sep 27, 2022
Deep Learning Package based on TensorFlow

White-Box-Layer is a Python module for deep learning built on top of TensorFlow and is distributed under the MIT license. The project was started in M

YeongHyeon Park 7 Dec 27, 2021
Identifying a Training-Set Attack’s Target Using Renormalized Influence Estimation

Identifying a Training-Set Attack’s Target Using Renormalized Influence Estimation By: Zayd Hammoudeh and Daniel Lowd Paper: Arxiv Preprint Coming soo

Zayd Hammoudeh 2 Oct 08, 2022
Randstad Artificial Intelligence Challenge (powered by VGEN). Soluzione proposta da Stefano Fiorucci (anakin87) - primo classificato

Randstad Artificial Intelligence Challenge (powered by VGEN) Soluzione proposta da Stefano Fiorucci (anakin87) - primo classificato Struttura director

Stefano Fiorucci 1 Nov 13, 2021
2021-MICCAI-Progressively Normalized Self-Attention Network for Video Polyp Segmentation

2021-MICCAI-Progressively Normalized Self-Attention Network for Video Polyp Segmentation Authors: Ge-Peng Ji*, Yu-Cheng Chou*, Deng-Ping Fan, Geng Che

Ge-Peng Ji (Daniel) 85 Dec 30, 2022
Use CLIP to represent video for Retrieval Task

A Straightforward Framework For Video Retrieval Using CLIP This repository contains the basic code for feature extraction and replication of results.

Jesus Andres Portillo Quintero 54 Dec 22, 2022