Vision-and-Language Navigation in Continuous Environments using Habitat

Overview

Vision-and-Language Navigation in Continuous Environments (VLN-CE)

Project WebsiteVLN-CE ChallengeRxR-Habitat Challenge

Official implementations:

  • Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments (paper)
  • Waypoint Models for Instruction-guided Navigation in Continuous Environments (paper, README)

Vision and Language Navigation in Continuous Environments (VLN-CE) is an instruction-guided navigation task with crowdsourced instructions, realistic environments, and unconstrained agent navigation. This repo is a launching point for interacting with the VLN-CE task and provides both baseline agents and training methods. Both the Room-to-Room (R2R) and the Room-Across-Room (RxR) datasets are supported. VLN-CE is implemented using the Habitat platform.

VLN-CE comparison to VLN

Setup

This project is developed with Python 3.6. If you are using miniconda or anaconda, you can create an environment:

conda create -n vlnce python3.6
conda activate vlnce

VLN-CE uses Habitat-Sim 0.1.7 which can be built from source or installed from conda:

conda install -c aihabitat -c conda-forge habitat-sim=0.1.7 headless

Then install Habitat-Lab:

git clone --branch v0.1.7 [email protected]:facebookresearch/habitat-lab.git
cd habitat-lab
# installs both habitat and habitat_baselines
python -m pip install -r requirements.txt
python -m pip install -r habitat_baselines/rl/requirements.txt
python -m pip install -r habitat_baselines/rl/ddppo/requirements.txt
python setup.py develop --all

Now you can install VLN-CE:

git clone [email protected]:jacobkrantz/VLN-CE.git
cd VLN-CE
python -m pip install -r requirements.txt

Data

Scenes: Matterport3D

Matterport3D (MP3D) scene reconstructions are used. The official Matterport3D download script (download_mp.py) can be accessed by following the instructions on their project webpage. The scene data can then be downloaded:

# requires running with python 2.7
python download_mp.py --task habitat -o data/scene_datasets/mp3d/

Extract such that it has the form data/scene_datasets/mp3d/{scene}/{scene}.glb. There should be 90 scenes.

Episodes: Room-to-Room (R2R)

The R2R_VLNCE dataset is a port of the Room-to-Room (R2R) dataset created by Anderson et al for use with the Matterport3DSimulator (MP3D-Sim). For details on the porting process from MP3D-Sim to the continuous reconstructions used in Habitat, please see our paper. We provide two versions of the dataset, R2R_VLNCE_v1-2 and R2R_VLNCE_v1-2_preprocessed. R2R_VLNCE_v1-2 contains the train, val_seen, val_unseen, and test splits. R2R_VLNCE_v1-2_preprocessed runs with our models out of the box. It additionally includes instruction tokens mapped to GloVe embeddings, ground truth trajectories, and a data augmentation split (envdrop) that is ported from R2R-EnvDrop. The test split does not contain episode goals or ground truth paths. For more details on the dataset contents and format, see our project page.

Dataset Extract path Size
R2R_VLNCE_v1-2.zip data/datasets/R2R_VLNCE_v1-2 3 MB
R2R_VLNCE_v1-2_preprocessed.zip data/datasets/R2R_VLNCE_v1-2_preprocessed 345 MB

Downloading the dataset:

# R2R_VLNCE_v1-2
gdown https://drive.google.com/uc?id=1YDNWsauKel0ht7cx15_d9QnM6rS4dKUV
# R2R_VLNCE_v1-2_preprocessed
gdown https://drive.google.com/uc?id=18sS9c2aRu2EAL4c7FyG29LDAm2pHzeqQ
Encoder Weights

Baseline models encode depth observations using a ResNet pre-trained on PointGoal navigation. Those weights can be downloaded from here (672M). Extract the contents to data/ddppo-models/{model}.pth.

Episodes: Room-Across-Room (RxR)

Download: RxR_VLNCE_v0.zip

The Room-Across-Room dataset was ported to continuous environments for the RxR-Habitat Challenge hosted at the CVPR 2021 Embodied AI Workshop. The dataset has train, val_seen, val_unseen, and test_challenge splits with both Guide and Follower trajectories ported. The starter code expects files in this structure:

data/datasets
├─ RxR_VLNCE_v0
|   ├─ train
|   |    ├─ train_guide.json.gz
|   |    ├─ train_guide_gt.json.gz
|   |    ├─ train_follower.json.gz
|   |    ├─ train_follower_gt.json.gz
|   ├─ val_seen
|   |    ├─ val_seen_guide.json.gz
|   |    ├─ val_seen_guide_gt.json.gz
|   |    ├─ val_seen_follower.json.gz
|   |    ├─ val_seen_follower_gt.json.gz
|   ├─ val_unseen
|   |    ├─ val_unseen_guide.json.gz
|   |    ├─ val_unseen_guide_gt.json.gz
|   |    ├─ val_unseen_follower.json.gz
|   |    ├─ val_unseen_follower_gt.json.gz
|   ├─ test_challenge
|   |    ├─ test_challenge_guide.json.gz
|   ├─ text_features
|   |    ├─ ...

The baseline models for RxR-Habitat use precomputed BERT instruction features which can be downloaded from here and saved to data/datasets/RxR_VLNCE_v0/text_features/rxr_{split}/{instruction_id}_{language}_text_features.npz.

RxR-Habitat Challenge (RxR Data)

RxR Challenge Teaser GIF

The RxR-Habitat Challenge uses the new Room-Across-Room (RxR) dataset which:

  • contains multilingual instructions (English, Hindi, Telugu),
  • is an order of magnitude larger than existing datasets, and
  • uses varied paths to break a shortest-path-to-goal assumption.

The challenge was hosted at the CVPR 2021 Embodied AI Workshop. While the official challenge is over, the leaderboard remains open and we encourage submissions on this difficult task! For guidelines and access, please visit: ai.google.com/research/rxr/habitat.

Generating Submissions

Submissions are made by running an agent locally and submitting a jsonlines file (.jsonl) containing the agent's trajectories. Starter code for generating this file is provided in the function BaseVLNCETrainer.inference(). Here is an example of generating predictions for English using the Cross-Modal Attention baseline:

python run.py \
  --exp-config vlnce_baselines/config/rxr_baselines/rxr_cma_en.yaml \
  --run-type inference

If you use different models for different languages, you can merge their predictions with scripts/merge_inference_predictions.py. Submissions are only accepted that contain all episodes from all three languages in the test-challenge split. Starter code for this challenge was originally hosted in the rxr-habitat-challenge branch but is now under continual development in master.

VLN-CE Challenge (R2R Data)

The VLN-CE Challenge is live and taking submissions for public test set evaluation. This challenge uses the R2R data ported in the original VLN-CE paper.

To submit to the leaderboard, you must run your agent locally and submit a JSON file containing the generated agent trajectories. Starter code for generating this JSON file is provided in the function BaseVLNCETrainer.inference(). Here is an example of generating this file using the pretrained Cross-Modal Attention baseline:

python run.py \
  --exp-config vlnce_baselines/config/r2r_baselines/test_set_inference.yaml \
  --run-type inference

Predictions must be in a specific format. Please visit the challenge webpage for guidelines.

Baseline Performance

The baseline model for the VLN-CE task is the cross-modal attention model trained with progress monitoring, DAgger, and augmented data (CMA_PM_DA_Aug). As evaluated on the leaderboard, this model achieves:

Split TL NE OS SR SPL
Test 8.85 7.91 0.36 0.28 0.25
Val Unseen 8.27 7.60 0.36 0.29 0.27
Val Seen 9.06 7.21 0.44 0.34 0.32

This model was originally presented with a val_unseen performance of 0.30 SPL, however the leaderboard evaluates this same model at 0.27 SPL. The model was trained and evaluated on a hardware + Habitat build that gave slightly different results, as is the case for the other paper experiments. Going forward, the leaderboard contains the performance metrics that should be used for official comparison. In our tests, the installation procedure for this repo gives nearly identical evaluation to the leaderboard, but we recognize that compute hardware along with the version and build of Habitat are factors to reproducibility.

For push-button replication of all VLN-CE experiments, see here.

Starter Code

The run.py script controls training and evaluation for all models and datasets:

python run.py \
  --exp-config path/to/experiment_config.yaml \
  --run-type {train | eval | inference}

For example, a random agent can be evaluated on 10 val-seen episodes of R2R using this command:

python run.py --exp-config vlnce_baselines/config/r2r_baselines/nonlearning.yaml --run-type eval

For lists of modifiable configuration options, see the default task config and experiment config files.

Training Agents

The DaggerTrainer class is the standard trainer and supports teacher forcing or dataset aggregation (DAgger). This trainer saves trajectories consisting of RGB, depth, ground-truth actions, and instructions to disk to avoid time spent in simulation.

The RecollectTrainer class performs teacher forcing using the ground truth trajectories provided in the dataset rather than a shortest path expert. Also, this trainer does not save episodes to disk, instead opting to recollect them in simulation.

Both trainers inherit from BaseVLNCETrainer.

Evaluating Agents

Evaluation on validation splits can be done by running python run.py --exp-config path/to/experiment_config.yaml --run-type eval. If EVAL.EPISODE_COUNT == -1, all episodes will be evaluated. If EVAL_CKPT_PATH_DIR is a directory, each checkpoint will be evaluated one at a time.

Cuda

Cuda will be used by default if it is available. We find that one GPU for the model and several GPUs for simulation is favorable.

SIMULATOR_GPU_IDS: [0]  # list of GPU IDs to run simulations
TORCH_GPU_ID: 0  # GPU for pytorch-related code (the model)
NUM_ENVIRONMENTS: 1  # Each GPU runs NUM_ENVIRONMENTS environments

The simulator and torch code do not need to run on the same device. For faster training and evaluation, we recommend running with as many NUM_ENVIRONMENTS as will fit on your GPU while assuming 1 CPU core per env.

License

The VLN-CE codebase is MIT licensed. Trained models and task datasets are considered data derived from the mp3d scene dataset. Matterport3D based task datasets and trained models are distributed with Matterport3D Terms of Use and under CC BY-NC-SA 3.0 US license.

Citing

If you use VLN-CE in your research, please cite the following paper:

@inproceedings{krantz_vlnce_2020,
  title={Beyond the Nav-Graph: Vision and Language Navigation in Continuous Environments},
  author={Jacob Krantz and Erik Wijmans and Arjun Majundar and Dhruv Batra and Stefan Lee},
  booktitle={European Conference on Computer Vision (ECCV)},
  year={2020}
 }

If you use the RxR-Habitat data, please additionally cite the following paper:

@inproceedings{ku2020room,
  title={Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding},
  author={Ku, Alexander and Anderson, Peter and Patel, Roma and Ie, Eugene and Baldridge, Jason},
  booktitle={Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP)},
  pages={4392--4412},
  year={2020}
}
Owner
Jacob Krantz
PhD student at Oregon State University
Jacob Krantz
Development of IP code based on VIPs and AADM

Sparse Implicit Processes In this repository we include the two different versions of the SIP code developed for the article Sparse Implicit Processes

1 Aug 22, 2022
The object detection pipeline is based on Ultralytics YOLOv5

AYOLOv2 The main goal of this repository is to rewrite the object detection pipeline with a better code structure for better portability and adaptabil

153 Dec 22, 2022
Code for Greedy Gradient Ensemble for Visual Question Answering (ICCV 2021, Oral)

Greedy Gradient Ensemble for De-biased VQA Code release for "Greedy Gradient Ensemble for Robust Visual Question Answering" (ICCV 2021, Oral). GGE can

21 Jun 29, 2022
Near-Optimal Sparse Allreduce for Distributed Deep Learning (published in PPoPP'22)

Near-Optimal Sparse Allreduce for Distributed Deep Learning (published in PPoPP'22) Ok-Topk is a scheme for distributed training with sparse gradients

Shigang Li 9 Oct 29, 2022
CVPR 2021: "Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE"

Diverse Structure Inpainting ArXiv | Papar | Supplementary Material | BibTex This repository is for the CVPR 2021 paper, "Generating Diverse Structure

152 Nov 04, 2022
Face detection using deep learning.

Face Detection Docker Solution Using Faster R-CNN Dockerface is a deep learning face detector. It deploys a trained Faster R-CNN network on Caffe thro

Nataniel Ruiz 181 Dec 19, 2022
Semantic code search implementation using Tensorflow framework and the source code data from the CodeSearchNet project

Semantic Code Search Semantic code search implementation using Tensorflow framework and the source code data from the CodeSearchNet project. The model

Chen Wu 24 Nov 29, 2022
A-ESRGAN aims to provide better super-resolution images by using multi-scale attention U-net discriminators.

A-ESRGAN: Training Real-World Blind Super-Resolution with Attention-based U-net Discriminators The authors are hidden for the purpose of double blind

77 Dec 16, 2022
QMagFace: Simple and Accurate Quality-Aware Face Recognition

Quality-Aware Face Recognition 26.11.2021 start readme QMagFace: Simple and Accurate Quality-Aware Face Recognition Research Paper Implementation - To

Philipp Terhörst 59 Jan 04, 2023
PyTorch implementation of a Real-ESRGAN model trained on custom dataset

Real-ESRGAN PyTorch implementation of a Real-ESRGAN model trained on custom dataset. This model shows better results on faces compared to the original

Sber AI 160 Jan 04, 2023
3DIAS: 3D Shape Reconstruction with Implicit Algebraic Surfaces (ICCV 2021)

3DIAS_Pytorch This repository contains the official code to reproduce the results from the paper: 3DIAS: 3D Shape Reconstruction with Implicit Algebra

Mohsen Yavartanoo 21 Dec 12, 2022
DeepLab is a state-of-art deep learning system for semantic image segmentation built on top of Caffe.

DeepLab Introduction DeepLab is a state-of-art deep learning system for semantic image segmentation built on top of Caffe. It combines densely-compute

Ali 234 Nov 14, 2022
Controlling the MicriSpotAI robot from scratch

Abstract: The SpotMicroAI project is designed to be a low cost, easily built quadruped robot. The design is roughly based off of Boston Dynamics quadr

Florian Wilk 405 Jan 05, 2023
NeWT: Natural World Tasks

NeWT: Natural World Tasks This repository contains resources for working with the NeWT dataset. ❗ At this time the binary tasks are not publicly avail

Visipedia 26 Oct 18, 2022
Generate vibrant and detailed images using only text.

CLIP Guided Diffusion From RiversHaveWings. Generate vibrant and detailed images using only text. See captions and more generations in the Gallery See

Clay M. 401 Dec 28, 2022
Towards Flexible Blind JPEG Artifacts Removal (FBCNN, ICCV 2021)

Towards Flexible Blind JPEG Artifacts Removal (FBCNN, ICCV 2021)

Jiaxi Jiang 282 Jan 02, 2023
Deep Ensembling with No Overhead for either Training or Testing: The All-Round Blessings of Dynamic Sparsity

[ICLR 2022] Deep Ensembling with No Overhead for either Training or Testing: The All-Round Blessings of Dynamic Sparsity by Shiwei Liu, Tianlong Chen, Zahra Atashgahi, Xiaohan Chen, Ghada Sokar, Elen

VITA 18 Dec 31, 2022
Contrastive Loss Gradient Attack (CLGA)

Contrastive Loss Gradient Attack (CLGA) Official implementation of Unsupervised Graph Poisoning Attack via Contrastive Loss Back-propagation, WWW22 Bu

12 Dec 23, 2022
A Probabilistic End-To-End Task-Oriented Dialog Model with Latent Belief States towards Semi-Supervised Learning

LABES This is the code for EMNLP 2020 paper "A Probabilistic End-To-End Task-Oriented Dialog Model with Latent Belief States towards Semi-Supervised L

17 Sep 28, 2022
sequitur is a library that lets you create and train an autoencoder for sequential data in just two lines of code

sequitur sequitur is a library that lets you create and train an autoencoder for sequential data in just two lines of code. It implements three differ

Jonathan Shobrook 305 Dec 21, 2022