Chess reinforcement learning by AlphaGo Zero methods.

Overview

Binder Demo Notebook

About

Chess reinforcement learning by AlphaGo Zero methods.

This project is based on these main resources:

  1. DeepMind's Oct 19th publication: Mastering the Game of Go without Human Knowledge.
  2. The great Reversi development of the DeepMind ideas that @mokemokechicken did in his repo: https://github.com/mokemokechicken/reversi-alpha-zero
  3. DeepMind just released a new version of AlphaGo Zero (named now AlphaZero) where they master chess from scratch: https://arxiv.org/pdf/1712.01815.pdf. In fact, in chess AlphaZero outperformed Stockfish after just 4 hours (300k steps) Wow!

See the wiki for more details.

Note

I'm the creator of this repo. I (and some others collaborators did our best: https://github.com/Zeta36/chess-alpha-zero/graphs/contributors) but we found the self-play is too much costed for an only machine. Supervised learning worked fine but we never try the self-play by itself.

Anyway I want to mention we have moved to a new repo where lot of people is working in a distributed version of AZ for chess (MCTS in C++): https://github.com/glinscott/leela-chess

Project is almost done and everybody will be able to participate just by executing a pre-compiled windows (or Linux) application. A really great job and effort has been done is this project and I'm pretty sure we'll be able to simulate the DeepMind results in not too long time of distributed cooperation.

So, I ask everybody that wish to see a UCI engine running a neural network to beat Stockfish go into that repo and help with his machine power.

Environment

  • Python 3.6.3
  • tensorflow-gpu: 1.3.0
  • Keras: 2.0.8

New results (after a great number of modifications due to @Akababa)

Using supervised learning on about 10k games, I trained a model (7 residual blocks of 256 filters) to a guesstimate of 1200 elo with 1200 sims/move. One of the strengths of MCTS is it scales quite well with computing power.

Here you can see an example where I (black) played against the model in the repo (white):

img

Here you can see an example of a game where I (white, ~2000 elo) played against the model in this repo (black):

img

First "good" results

Using the new supervised learning step I created, I've been able to train a model to the point that seems to be learning the openings of chess. Also it seems the model starts to avoid losing naively pieces.

Here you can see an example of a game played for me against this model (AI plays black):

partida1

Here we have a game trained by @bame55 (AI plays white):

partida3

This model plays in this way after only 5 epoch iterations of the 'opt' worker, the 'eval' worker changed 4 times the best model (4 of 5). At this moment the loss of the 'opt' worker is 5.1 (and still seems to be converging very well).

Modules

Supervised Learning

I've done a supervised learning new pipeline step (to use those human games files "PGN" we can find in internet as play-data generator). This SL step was also used in the first and original version of AlphaGo and maybe chess is a some complex game that we have to pre-train first the policy model before starting the self-play process (i.e., maybe chess is too much complicated for a self training alone).

To use the new SL process is as simple as running in the beginning instead of the worker "self" the new worker "sl". Once the model converges enough with SL play-data we just stop the worker "sl" and start the worker "self" so the model will start improving now due to self-play data.

python src/chess_zero/run.py sl

If you want to use this new SL step you will have to download big PGN files (chess files) and paste them into the data/play_data folder (FICS is a good source of data). You can also use the SCID program to filter by headers like player ELO, game result and more.

To avoid overfitting, I recommend using data sets of at least 3000 games and running at most 3-4 epochs.

Reinforcement Learning

This AlphaGo Zero implementation consists of three workers: self, opt and eval.

  • self is Self-Play to generate training data by self-play using BestModel.
  • opt is Trainer to train model, and generate next-generation models.
  • eval is Evaluator to evaluate whether the next-generation model is better than BestModel. If better, replace BestModel.

Distributed Training

Now it's possible to train the model in a distributed way. The only thing needed is to use the new parameter:

  • --type distributed: use mini config for testing, (see src/chess_zero/configs/distributed.py)

So, in order to contribute to the distributed team you just need to run the three workers locally like this:

python src/chess_zero/run.py self --type distributed (or python src/chess_zero/run.py sl --type distributed)
python src/chess_zero/run.py opt --type distributed
python src/chess_zero/run.py eval --type distributed

GUI

  • uci launches the Universal Chess Interface, for use in a GUI.

To set up ChessZero with a GUI, point it to C0uci.bat (or rename to .sh). For example, this is screenshot of the random model using Arena's self-play feature: capture

Data

  • data/model/model_best_*: BestModel.
  • data/model/next_generation/*: next-generation models.
  • data/play_data/play_*.json: generated training data.
  • logs/main.log: log file.

If you want to train the model from the beginning, delete the above directories.

How to use

Setup

install libraries

pip install -r requirements.txt

If you want to use GPU, follow these instructions to install with pip3.

Make sure Keras is using Tensorflow and you have Python 3.6.3+. Depending on your environment, you may have to run python3/pip3 instead of python/pip.

Basic Usage

For training model, execute Self-Play, Trainer and Evaluator.

Note: Make sure you are running the scripts from the top-level directory of this repo, i.e. python src/chess_zero/run.py opt, not python run.py opt.

Self-Play

python src/chess_zero/run.py self

When executed, Self-Play will start using BestModel. If the BestModel does not exist, new random model will be created and become BestModel.

options

  • --new: create new BestModel
  • --type mini: use mini config for testing, (see src/chess_zero/configs/mini.py)

Trainer

python src/chess_zero/run.py opt

When executed, Training will start. A base model will be loaded from latest saved next-generation model. If not existed, BestModel is used. Trained model will be saved every epoch.

options

  • --type mini: use mini config for testing, (see src/chess_zero/configs/mini.py)
  • --total-step: specify total step(mini-batch) numbers. The total step affects learning rate of training.

Evaluator

python src/chess_zero/run.py eval

When executed, Evaluation will start. It evaluates BestModel and the latest next-generation model by playing about 200 games. If next-generation model wins, it becomes BestModel.

options

  • --type mini: use mini config for testing, (see src/chess_zero/configs/mini.py)

Tips and Memory

GPU Memory

Usually the lack of memory cause warnings, not error. If error happens, try to change vram_frac in src/configs/mini.py,

self.vram_frac = 1.0

Smaller batch_size will reduce memory usage of opt. Try to change TrainerConfig#batch_size in MiniConfig.

Owner
Samuel
Samuel
1st place solution in CCF BDCI 2021 ULSEG challenge

1st place solution in CCF BDCI 2021 ULSEG challenge This is the source code of the 1st place solution for ultrasound image angioma segmentation task (

Chenxu Peng 30 Nov 22, 2022
Code for ViTAS_Vision Transformer Architecture Search

Vision Transformer Architecture Search This repository open source the code for ViTAS: Vision Transformer Architecture Search. ViTAS aims to search fo

46 Dec 17, 2022
Code for "3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop"

PyMAF This repository contains the code for the following paper: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop Hongwe

Hongwen Zhang 450 Dec 28, 2022
Video-Captioning - A machine Learning project to generate captions for video frames indicating the relationship between the objects in the video

Video-Captioning - A machine Learning project to generate captions for video frames indicating the relationship between the objects in the video

1 Jan 23, 2022
McGill Physics Hackathon 2021: Reaction-Diffusion Models for the Generation of Biological Patterns

DiffuseAnimals: Reaction-Diffusion Models for the Generation of Biological Patterns Introduction Reaction-diffusion equations can be utilized in order

Austin Szuminsky 2 Mar 07, 2022
Raindrop strategy for Irregular time series

Graph-Guided Network For Irregularly Sampled Multivariate Time Series Overview This repository contains processed datasets and implementation code for

Zitnik Lab @ Harvard 74 Jan 03, 2023
Geometric Sensitivity Decomposition

Geometric Sensitivity Decomposition This repo is the official implementation of A Geometric Perspective towards Neural Calibration via Sensitivity Dec

16 Dec 26, 2022
U-Net for GBM

My Final Year Project(FYP) In National University of Singapore(NUS) You need Pytorch(stable 1.9.1) Both cuda version and cpu version are OK File Str

PinkR1ver 1 Oct 27, 2021
Merlion: A Machine Learning Framework for Time Series Intelligence

Merlion: A Machine Learning Library for Time Series Table of Contents Introduction Installation Documentation Getting Started Anomaly Detection Foreca

Salesforce 2.8k Dec 30, 2022
Code samples for my book "Neural Networks and Deep Learning"

Code samples for "Neural Networks and Deep Learning" This repository contains code samples for my book on "Neural Networks and Deep Learning". The cod

Michael Nielsen 13.9k Dec 26, 2022
Official Code for "Non-deep Networks"

Non-deep Networks arXiv:2110.07641 Ankit Goyal, Alexey Bochkovskiy, Jia Deng, Vladlen Koltun Overview: Depth is the hallmark of DNNs. But more depth m

Ankit Goyal 567 Dec 12, 2022
Focal and Global Knowledge Distillation for Detectors

FGD Paper: Focal and Global Knowledge Distillation for Detectors Install MMDetection and MS COCO2017 Our codes are based on MMDetection. Please follow

Mesopotamia 261 Dec 23, 2022
Jittor implementation of Recursive-NeRF: An Efficient and Dynamically Growing NeRF

Recursive-NeRF: An Efficient and Dynamically Growing NeRF This is a Jittor implementation of Recursive-NeRF: An Efficient and Dynamically Growing NeRF

33 Nov 30, 2022
chen2020iros: Learning an Overlap-based Observation Model for 3D LiDAR Localization.

Overlap-based 3D LiDAR Monte Carlo Localization This repo contains the code for our IROS2020 paper: Learning an Overlap-based Observation Model for 3D

Photogrammetry & Robotics Bonn 219 Dec 15, 2022
Official Implementation of DE-DETR and DELA-DETR in "Towards Data-Efficient Detection Transformers"

DE-DETRs By Wen Wang, Jing Zhang, Yang Cao, Yongliang Shen, and Dacheng Tao This repository is an official implementation of DE-DETR and DELA-DETR in

Wen Wang 61 Dec 12, 2022
Old Photo Restoration (Official PyTorch Implementation)

Bringing Old Photo Back to Life (CVPR 2020 oral)

Microsoft 11.3k Dec 30, 2022
This library provides an abstraction to perform Model Versioning using Weight & Biases.

Description This library provides an abstraction to perform Model Versioning using Weight & Biases. Features Version a new trained model Promote a mod

Hector Lopez Almazan 2 Jan 28, 2022
A mini-course offered to Undergrad chemistry students

The best way to use this material is by forking it by click the Fork button at the top, right corner. Then you will get your own copy to play with! Th

Raghu 19 Dec 19, 2022
Global Filter Networks for Image Classification

Global Filter Networks for Image Classification Created by Yongming Rao, Wenliang Zhao, Zheng Zhu, Jiwen Lu, Jie Zhou This repository contains PyTorch

Yongming Rao 273 Dec 26, 2022
A unified framework for machine learning with time series

Welcome to sktime A unified framework for machine learning with time series We provide specialized time series algorithms and scikit-learn compatible

The Alan Turing Institute 6k Jan 08, 2023