GANTheftAuto is a fork of the Nvidia's GameGAN

Overview

Description

GANTheftAuto is a fork of the Nvidia's GameGAN, which is research focused on emulating dynamic game environments. The early research done with GameGAN was with games like Pacman, and we aimed to try to emulate one of the most complex environments in games to date with Grand Theft Auto 5.

Video

(click to watch)

GAN Theft Auto Video

GANTheftAuto focuses mainly on the Grand Theft Auto 5 (GTA5) game, but contains other environments as well. In addition to the original project, we provide a set of improvements and fixes, with the most important ones being:

  • ability to use the newest PyTorch version, which as of now is 1.8.1
  • ability to use non-square images (16:8 in our case)
  • larger generator and discriminator models
  • ability to use more than 2 generators
  • inference script (which is absent in the GameGAN repository)
  • ability to use upsample model with inference
  • ability to show generator outputs live during training (training preview) (soon with one of the future commits)

The work is still in progress as we know that our results can be greatly improved still.

GANTheftAuto

GANTheftAuto output on the left, upscaled 4x for better visibility, and upsampled output (by a separate model)

Playable demo

You can instantly run the demo:

(you need a CUDA capable Nvidia GPU to run this demo)

  • Download and unzip or clone this repository:

    git clone https://github.com/Sentdex/GANTheftAuto.git
    cd GANTheftAuto
    
  • Install requirements

    Install (the highest) CUDA version of PyTorch following instructions at PyTorch's website (there is no universal command to do so). ROCm and CPU versions are currently not supported by the project.

    pip3 install -r requirements.txt
    pip3 install tensorflow-gpu tensorflow_addons
    
  • Run inference:

    ./scripts/gtav_inference_demo.sh
    

    or

    scripts\gtav_inference_demo.bat
    

We are providing one of our trained models on GTA5 data as well as an 8x upsample model (part of a separate project). There's no GTA V running, this is the actual GAN output of a human playing within the GAN environment.

Example actual output of these demo models:

GANTheftAuto - demo

Trainable demo

(you need a CUDA capable Nvidia GPU to run this demo)

Since we cannot share out data collecting script, which involves a GTA5 mod and python code, we are sharing a sample dataset which you can use to train your model on. It's included within the data/gtav/gtagan_2_sample folder.

To train your own model, follow the steps above, but run a training script instead.

  • Run training:
    ./scripts/gtav_multi_demo.sh
    
    or
    scripts\gtav_inference_demo.bat
    

You'll need a GPU with at least 8 GB of VRAM.

Batch size in the demo scripts is currently set to 1. If you have 16 GB of VRAM or more, try to find the biggest batch that you can fit in your GPU(s).

General

(you need a CUDA capable Nvidia GPU to run this code, but we are open for contribution to make it running on AMD GPUs as well)

Environment Setup

  • Download and unzip or clone the repository

    git clone https://github.com/Sentdex/GANTheftAuto.git
    cd GANTheftAuto
    
  • Install dependencies

    Install (the highest) CUDA version of PyTorch following instructions at PyTorch's website (there is no universal command to do so). ROCm and CPU versions are currently not supported by the project.

    pip3 install -r requirements.txt
    

Dataset extraction

Currently, GTA V, Vroom and Cartpole are the only implemented data sources.

GTA V environment

This is an environment created using Grand Theft Auto V. We created our own GTA5 mod accompanied by a Python script to collect the data. It contains a simple driving AI (which we named DumbAI ;) ). We are pulling road nodes from the game and apply math transformations to create paths, then we are spawning multiple cars at the same time and alternate them to pull multiple streams at the same time (to speedup training). Game mod accepts steering commands from the Python script as well as limits the speed and sets other options like weather, traffic, etc. Python script analyzes current car position and nearest road nodes to drive using different paths to cover all possible actions and car positions as best as possible. This is important for further seamless experience with player "playing" the environment - it needs to output coherent and believable images.

Data collecting demo with visible road nodes (not included in the final training data): GANTheftAuto data collecting demo

(click to watch on YouTube)

As mentioned above, we can't share our data collecting scripts, but we are providing sample dataset. If you believe you have a model that has interesting results, feel free to reach out and we may try to train it on the full dataset.

You can also create your own dataset by recording frames and actions at 10 FPS. Save format is gzipped pickle file containing a dictionary of 'actions' and 'observations'. Actions are a single-dimensional NumPy array of 0 (left), 1 (straight) and 2 (right), while observations are a four-dimensional array where the first dimension are samples, and the other are (48, 80, 3) - RGB image size. Ungzip and unpickle example sample from the sample dataset to learn more about the data structure. Each file should contain a single sequence length of at least 32 frames.

Example train script is available at scripts/gtav_multi.sh (as well as its .bat version).

Vroom environment

Vroom is our own environment based on the OpenmAI Gym's Box2D CarRacing environment, but this one does not require Gym to run. Its only dependencies are OpenCV and NumPy.

Example track with a slice of what's actually saved as a training data:

GANTheftAuto - Vroom data

(blue, red and purple lines are shown for visualization purposes only and are not a part of the training data)

Example model output (we've never hunted for best possible output and switch to GTAV instead): GANTheftAuto - Vroom playing

We are including the data collecting script - a simple AI (DumbAI) is playing the environment to collect the data. The car is "instructed" to follow the road, with additional constantly changing offset from the center of teh road, turns and u-turns to cover all possible scenarios.

To run the data collector:

  • Install dependencies
    cd data/vroom
    pip3 install - requirements.txt
    
  • Edit collect_data.py if you need to change any defaults
  • Run the data extraction
    python3 collect_data.py
    

NEAT-Cartpole

This environment is created with OpenAI Gym's Cartpole. However, the data collecting part is unattended as we are first training the NEAT algoritm to play it, then collect data generated this way.

Warning: recently we've discovered a possible issue with this environment causing actions to alternate between a direction and no action. As for now we have no fix for this environment, so your model results are highly likely to not be very useful. We'd recommend trying to build your own agent to play cartpole instead of a NEAT bot.

To run the data collector:

  • Install dependencies
    cd data/cartpole
    pip3 install - requirements.txt
    
  • Edit neat_cartpole.py and update constants (at the bottom of the script) to your needs
  • Run the data extraction
    python3 neat_cartpole.py
    

Training

We provide training scripts in './scripts'.

GTA V

  • For training the full GameGAN model, run:
    ./scripts/gtav_multi.sh
    

Vroom

  • For training the full GameGAN model, run:
    ./scripts/vroom_multi.sh
    

NEAT-Cartpole

  • For training the full GameGAN model, run:
    ./scripts/cartpole_multi.sh
    

Monitoring

  • You can monitor the training process with tensorboard:
    tensorboard --logdir=./results
    

Inference

Inference is currently unfinished - can be ran, but actions are randomly generated instead of taken from the user input. We'll finish it up shortly.

Vroom

Edit scripts/gtav_inference.sh and update the model filename, then run:

./scripts/gtav_inference.sh

Vroom

Edit scripts/cartpole_inference.sh and update the model filename, then run:

./scripts/cartpole_inference.sh

NEAT-Cartpole

Edit scripts/cartpole_inference.sh and update the model filename, then run:

./scripts/cartpole_inference.sh

Parts of the Original Nvidia's GameGAN readme

(head to the GameGAN for a full version)

This part describes the VidDom environment which we did not use in our work. The repository also contains Pac Man environment which have been never described and no data collection scrpts were provided.

Dataset extraction

Please clone and follow https://github.com/hardmaru/WorldModelsExperiments/tree/master/doomrnn to install the VizDoom environment.

  • Copy extraction scripts and run
cp data/extract.py DOOMRNN_DIR/
cp data/extract_data.sh DOOMRNN_DIR/
cd DOOMRNN_DIR
./extract_data.sh
  • Now, extracted data is saved in 'DOOMRNN_DIR/vizdoom_skip3'
cd GameGAN_code/data
python dataloader.py DOOMRNN_DIR/vizdoom_skip3 vizdoom
  • You should now see .npy files extracted in 'data/vizdoom' directory.

For custom datasets, you can construct .npy files that contain a sequence of image and action pairs and define a dataloader similar to 'class vizdoom_dataset'. Please refer to 'data/dataloder.py'.

-- The above repository is deprecated and VizDoom environment might not run correctly in certain systems. In that case, you can use the docker installtaion of https://github.com/zacwellmer/WorldModels and copy the extraction scripts in the docker environment.

Training

We provide training scripts in './scripts'.

  • For training the full GameGAN model, run:
./scripts/vizdoom_multi.sh
  • For training the GameGAN model without the external memory module, run:
./scripts/vizdoom_single.sh

Monitoring

  • You can monitor the training process with tensorboard:
tensorboard --port=PORT --logdir=./results

Tips

  • Different environments might need different hyper-parameters. The most important hyper-parameter is 'recon_loss_multiplier' in 'config.py', which usually works well with 0.001 ~ 0.05.
  • Environments that do not need long-term consistency usually works better without the external memory module
Owner
Harrison
Harrison
Weakly Supervised Dense Event Captioning in Videos, i.e. generating multiple sentence descriptions for a video in a weakly-supervised manner.

WSDEC This is the official repo for our NeurIPS paper Weakly Supervised Dense Event Captioning in Videos. Description Repo directories ./: global conf

Melon(Xuguang Duan) 96 Nov 01, 2022
Multi-Scale Aligned Distillation for Low-Resolution Detection (CVPR2021)

MSAD Multi-Scale Aligned Distillation for Low-Resolution Detection Lu Qi*, Jason Kuen*, Jiuxiang Gu, Zhe Lin, Yi Wang, Yukang Chen, Yanwei Li, Jiaya J

Jia Research Lab 115 Dec 23, 2022
Swin-Transformer is basically a hierarchical Transformer whose representation is computed with shifted windows.

Swin-Transformer Swin-Transformer is basically a hierarchical Transformer whose representation is computed with shifted windows. For more details, ple

旷视天元 MegEngine 9 Mar 14, 2022
🏅 Top 5% in 제2회 연구개발특구 인공지능 경진대회 AI SPARK 챌린지

AI_SPARK_CHALLENG_Object_Detection 제2회 연구개발특구 인공지능 경진대회 AI SPARK 챌린지 🏅 Top 5% in mAP(0.75) (443명 중 13등, mAP: 0.98116) 대회 설명 Edge 환경에서의 가축 Object Dete

3 Sep 19, 2022
End-To-End Memory Network using Tensorflow

MemN2N Implementation of End-To-End Memory Networks with sklearn-like interface using Tensorflow. Tasks are from the bAbl dataset. Get Started git clo

Dominique Luna 339 Oct 27, 2022
StyleGAN of All Trades: Image Manipulation withOnly Pretrained StyleGAN

StyleGAN of All Trades: Image Manipulation withOnly Pretrained StyleGAN This is the PyTorch implementation of StyleGAN of All Trades: Image Manipulati

360 Dec 28, 2022
SemEval2022 Patronizing and Condescending Language (PCL) Detection

SemEval2022 Patronizing and Condescending Language (PCL) Detection This task is from SemEval 2022. What is Patronizing and Condescending Language (PCL

Daniel Saeedi 0 Aug 05, 2022
Final report with code for KAIST Course KSE 801.

Orthogonal collocation is a method for the numerical solution of partial differential equations

Chuanbo HUA 4 Apr 06, 2022
code for our BMVC 2021 paper "HCV: Hierarchy-Consistency Verification for Incremental Implicitly-Refined Classification"

HCV_IIRC code for our BMVC 2021 paper HCV: Hierarchy-Consistency Verification for Incremental Implicitly-Refined Classification by Kai Wang, Xialei Li

kai wang 13 Oct 03, 2022
Self-Supervised Speech Pre-training and Representation Learning Toolkit.

What's New Sep 2021: We host a challenge in AAAI workshop: The 2nd Self-supervised Learning for Audio and Speech Processing! See SUPERB official site

s3prl 1.6k Jan 08, 2023
DECA: Detailed Expression Capture and Animation (SIGGRAPH 2021)

DECA: Detailed Expression Capture and Animation (SIGGRAPH2021) input image, aligned reconstruction, animation with various poses & expressions This is

Yao Feng 1.5k Jan 02, 2023
DecoupledNet is semantic segmentation system which using heterogeneous annotations

DecoupledNet: Decoupled Deep Neural Network for Semi-supervised Semantic Segmentation Created by Seunghoon Hong, Hyeonwoo Noh and Bohyung Han at POSTE

Hyeonwoo Noh 74 Sep 22, 2021
This is an unofficial implementation of the paper “Student-Teacher Feature Pyramid Matching for Unsupervised Anomaly Detection”.

This is an unofficial implementation of the paper “Student-Teacher Feature Pyramid Matching for Unsupervised Anomaly Detection”.

haifeng xia 32 Oct 26, 2022
Facial expression detector

A tensorflow convolutional neural network model to detect facial expressions.

Carlos Tardón Rubio 5 Apr 20, 2022
PyTorch Implementation of PIXOR: Real-time 3D Object Detection from Point Clouds

PIXOR: Real-time 3D Object Detection from Point Clouds This is a custom implementation of the paper from Uber ATG using PyTorch 1.0. It represents the

Philip Huang 270 Dec 14, 2022
DvD-TD3: Diversity via Determinants for TD3 version

DvD-TD3: Diversity via Determinants for TD3 version The implementation of paper Effective Diversity in Population Based Reinforcement Learning. Instal

3 Feb 11, 2022
CLIP-GEN: Language-Free Training of a Text-to-Image Generator with CLIP

CLIP-GEN [简体中文][English] 本项目在萤火二号集群上用 PyTorch 实现了论文 《CLIP-GEN: Language-Free Training of a Text-to-Image Generator with CLIP》。 CLIP-GEN 是一个 Language-F

75 Dec 29, 2022
Official Pytorch implementation of "CLIPstyler:Image Style Transfer with a Single Text Condition"

CLIPstyler Official Pytorch implementation of "CLIPstyler:Image Style Transfer with a Single Text Condition" Environment Pytorch 1.7.1, Python 3.6 $ c

203 Dec 30, 2022
A Temporal Extension Library for PyTorch Geometric

Documentation | External Resources | Datasets PyTorch Geometric Temporal is a temporal (dynamic) extension library for PyTorch Geometric. The library

Benedek Rozemberczki 1.9k Jan 07, 2023
Deep learning model for EEG artifact removal

DeepSeparator Introduction Electroencephalogram (EEG) recordings are often contaminated with artifacts. Various methods have been developed to elimina

23 Dec 21, 2022