Speedy Implementation of Instance-based Learning (IBL) agents in Python

Overview

A Python library to create single or multi Instance-based Learning (IBL) agents that are built based on Instance Based Learning Theory (IBLT) 1

References

[1] Cleotilde Gonzalez, Javier F. Lerch and Christian Lebiere (2003), Instance-based learning in dynamic decision making, Cognitive Science, 27, 591-635. DOI: 10.1016/S0364-0213(03)00031-4.

[2] Thuy Ngoc Nguyen, Duy Nhat Phan, Cleotilde Gonzalez (2021), SpeedyIBL: A Solution to the Curse of Exponential Growth in Instance-Based Learning Models of Decisions from Experience

Installation of speedy IBL

%pip install -U speedyibl
Requirement already satisfied: speedyibl in /usr/local/lib/python3.7/dist-packages (0.0.9)
Requirement already satisfied: wheel in /usr/local/lib/python3.7/dist-packages (from speedyibl) (0.37.0)
Requirement already satisfied: tabulate in /usr/local/lib/python3.7/dist-packages (from speedyibl) (0.8.9)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from speedyibl) (1.19.5)
Requirement already satisfied: setuptools>=42 in /usr/local/lib/python3.7/dist-packages (from speedyibl) (57.4.0)

Import libraries

from speedyibl import Agent
import random 
import numpy as np
import matplotlib.pyplot as plt

Illustration of IBL for Binary Choice Task

Task description

In each episode, the agent is required to choose one of two options: Safe or Risky. One option is Safe and it yields a fixed medium outcome (i.e., 3) every time it is chosen. The other option is Risky, and it yields a high outcome (4) with some probability 0.8, and a low outcome (0) with the complementary probability 0.2.

agent = Agent(default_utility=4.4) #define the agent with default_utility = 4.4, noise = 0.25 decay = 0.5
options = ['safe','risky'] # set of options
runs = 100 # number of runs (participants)
episodes = 100 # number of episodes (trials, rounds)
average_pmax = [] # to store average of performance (proportion of maximum reward expectation choice)

for r in range(runs):
  pmax = []
  agent.reset() #clear the memory for a new run
  for e in range(episodes):     

    choice = agent.choose(options)
    if choice == 'safe':
      agent.respond(3)
    elif random.random() <= 0.8:
      agent.respond(4)
    else:
      agent.respond(0)
    pmax.append(choice == 'risky')
  average_pmax.append(pmax)

Plot the result

plt.plot(range(episodes), np.mean(np.asarray(average_pmax),axis=0), 'o-', color='darkgreen', markersize=2, linestyle='--', label='speedyIBL')

plt.xlabel('Episode')
plt.ylabel('PMAX')
plt.title('Binary choice')
plt.grid(True)
plt.show()

png

Illustration of IBL for Insider Attack Game

Task description

In this game, players take the role of the attacker and their goal is to score points by “hacking” computers to steal proprietary data.

TARGETS = [ [ { "payment": 2, "penalty":  -1, "monitored_probability": 0.22 },
              { "payment": 8, "penalty":  -5, "monitored_probability": 0.51 },
              { "payment": 9, "penalty":  -9, "monitored_probability": 0.42 },
              { "payment": 9, "penalty": -10, "monitored_probability": 0.40 },
              { "payment": 2, "penalty":  -6, "monitored_probability": 0.08 },
              { "payment": 5, "penalty":  -5, "monitored_probability": 0.36 } ],
            [ { "payment": 5, "penalty":  -3, "monitored_probability": 0.41 },
              { "payment": 8, "penalty":  -5, "monitored_probability": 0.48 },
              { "payment": 7, "penalty":  -6, "monitored_probability": 0.41 },
              { "payment": 8, "penalty":  -9, "monitored_probability": 0.37 },
              { "payment": 5, "penalty":  -7, "monitored_probability": 0.27 },
              { "payment": 2, "penalty":  -4, "monitored_probability": 0.05 } ],
            [ { "payment": 3, "penalty":  -3, "monitored_probability": 0.30 },
              { "payment": 9, "penalty":  -4, "monitored_probability": 0.60 },
              { "payment": 6, "penalty":  -6, "monitored_probability": 0.40 },
              { "payment": 5, "penalty":  -8, "monitored_probability": 0.29 },
              { "payment": 3, "penalty":  -6, "monitored_probability": 0.20 },
              { "payment": 2, "penalty":  -2, "monitored_probability": 0.20 } ],
            [ { "payment": 4, "penalty":  -3, "monitored_probability": 0.37 },
              { "payment": 6, "penalty":  -3, "monitored_probability": 0.51 },
              { "payment": 7, "penalty":  -7, "monitored_probability": 0.40 },
              { "payment": 5, "penalty": -10, "monitored_probability": 0.24 },
              { "payment": 5, "penalty":  -9, "monitored_probability": 0.26 },
              { "payment": 3, "penalty":  -4, "monitored_probability": 0.23 } ] ]

COVERAGE = [ [ { 2, 6 }, { 2, 4 }, { 2, 5 }, { 2, 4 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 1, 3 }, { 2, 4 }, { 2, 6 },
               { 2, 6 }, { 2, 4 }, { 1, 3 }, { 2, 4 }, { 2, 4 },
               { 1, 3 }, { 3, 6 }, { 2, 4 }, { 2, 4 }, { 3, 6 },
               { 1, 3 }, { 2, 4 }, { 3, 6 }, { 2, 4 }, { 1, 3 } ],
             [ { 2, 5 }, { 1, 3 }, { 1, 3 }, { 3, 6 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 2, 4 }, { 1, 3 }, { 1, 4 },
               { 1, 3 }, { 1, 3 }, { 2, 5 }, { 1, 3 }, { 1, 3 },
               { 1, 3 }, { 2, 5 }, { 2, 4 }, { 2, 4 }, { 1, 3 },
               { 1, 3 }, { 2, 4 }, { 2, 4 }, { 3, 6 }, { 2, 5 } ],
             [ { 2, 5 }, { 3, 6 }, { 2, 4 }, { 2, 5 }, { 2, 5 },
               { 2, 6 }, { 2, 6 }, { 1, 3 }, { 2, 4 }, { 1, 3 },
               { 2, 4 }, { 1, 3 }, { 1, 3 }, { 2, 6 }, { 2, 5 },
               { 1, 3 }, { 2, 4 }, { 1, 3 }, { 2, 4 }, { 2, 5 },
               { 2, 4 }, { 2, 4 }, { 2, 6 }, { 1, 3 }, { 2, 4 } ],
             [ { 2, 5 }, { 1, 4 }, { 3, 6 }, { 2, 6 }, { 1, 3 },
               { 1, 4 }, { 1, 3 }, { 2, 5 }, { 2, 6 }, { 1, 3 },
               { 1, 3 }, { 3, 6 }, { 2, 4 }, { 1, 4 }, { 1, 4 },
               { 1, 3 }, { 1, 3 }, { 1, 4 }, { 1, 3 }, { 2, 5 },
               { 3, 6 }, { 1, 3 }, { 1, 3 }, { 3, 6 }, { 1, 4 } ] ]

TRAINING_COVERAGE = [ { 2, 5 }, { 2, 4 }, { 1 , 3 }, { 1, 3 }, { 1, 3 } ]

SIGNALS = [ [ { 3, 4 }, { 3, 6 }, { 3, 6 }, { 3, 5, 6 }, { 2, 6 },
              { 3, 6 }, { 2, 4}, { 2, 6 }, { 3, 6 }, { 1, 3, 4 },
              { 3, 4 }, { 1, 3 }, { 4, 6 }, { 5}, { 3, 6 },
              { 2, 4 }, { 5 }, { 3 }, { 6 }, { 2, 4 },
              { 2, 4 }, set(), {2, 4, 5 }, { 3 }, { 5, 6 } ],
            [ { 3, 4 }, { 2, 4 }, { 2, 4, 5 }, { 4, 5 }, { 4, 5 },
              { 1, 3, 6 }, { 2 }, { 3 }, { 5 }, set(),
              { 2, 5 }, { 2, 5 }, {3, 4 }, { 2, 5 }, { 2, 4, 5 },
              { 4, 5 }, { 3, 4 }, { 3, 5, 6 }, { 1, 5}, { 2, 5 },
              { 2 }, { 1, 5 }, { 1, 3, 5 }, { 4 }, { 1, 3, 4, 6 } ],
            [ { 1, 3, 6 }, { 2, 4 }, set(), { 1, 3, 4 }, { 3 },
              { 1, 4, 5 }, { 5 }, { 2, 4}, { 1, 3, 5 }, set(),
              { 1, 3, 5 }, { 2 }, { 2, 4, 5 }, { 5 }, { 3, 4 },
              { 2, 4, 5, 6 }, { 1, 3, 5 }, { 2, 4, 6 }, { 1, 3 }, { 1, 4 },
              { 5 }, {3 }, set(), { 2, 5, 6 }, { 1, 3, 5, 6 } ],
            [ { 6 }, { 3 }, { 2, 4 }, { 4, 5}, { 6 },
              { 3, 5 }, { 4 }, { 3, 4, 6 }, { 1, 3, 4, 5 }, { 2, 4, 6 },
              {4, 5 }, { 2, 5 }, { 1, 5, 6 }, { 2, 3, 6 }, { 2, 3 },
              { 5 }, { 2, 4, 5, 6 }, { 2, 3, 5, 6 }, { 2, 4, 5 }, { 1, 3, 4, 6 },
              { 2, 4, 5 }, { 4, 5 }, { 4 }, { 4, 5 }, { 3, 5, 6 } ] ]

TRAINING_SIGNALS = [ { 3, 4 }, {1, 3, 6 }, { 5 }, { 2, 5 }, {2, 4, 5} ]

for clist, slist in zip(COVERAGE, SIGNALS):
    for c, s in zip(clist, slist):
        s.update(c)

TARGET_COUNT = len(TARGETS[0])
BLOCKS = len(TARGETS)
TRIALS = len(COVERAGE[0])

selection_agent = Agent(default_utility=None,mismatchPenalty = 2.5)
attack_agent = Agent(default_utility=None)
selection_agent = Agent(mismatchPenalty = 2.5) #define the agents with default parameters
selection_agent.similarity([0,1], lambda x, y: 1 - abs(x - y) / 10)
selection_agent.similarity([2], lambda x, y: 1 - abs(x -y))

attacks = [0] * BLOCKS * TRIALS

runs = 1000 # number of runs (participants)
data = []

for p in range(runs):
  total = 0
  selection_agent.reset()
  selection_agent.similarity([0,1], lambda x, y: 1 - abs(x - y) / 10)
  selection_agent.similarity([2], lambda x, y: 1 - abs(x -y))
  
  attack_agent.reset()
  dup = random.randrange(5)
  for i in range(5):
      n = random.randrange(TARGET_COUNT)
      x = TARGETS[1][n]
      covered = n + 1 in TRAINING_COVERAGE[i]
      selection_agent.prepopulate((i + 1,
                                                (x["payment"],
                                                x["penalty"],
                                                x["monitored_probability"])),
                                                x["penalty" if covered else "payment"])
      attack_agent.prepopulate((True, n + 1 in TRAINING_SIGNALS[i]),x["penalty" if covered else "payment"])
      if i == dup:
          # x = TARGETS[1][5]
          selection_agent.prepopulate((6,
                                      (x["payment"],
                                      x["penalty"],
                                      x["monitored_probability"])),
                                      x["penalty" if covered else "payment"])
  attack_agent.prepopulate((False,False),0)
  attack_agent.prepopulate((False,True),0)
  attack_agent.prepopulate((True,False),10)
  attack_agent.prepopulate((False,True),5)
  
  for b in range(BLOCKS):
      sds = [ (i + 1,
                                        (x["payment"],
                                        x["penalty"],
                                        x["monitored_probability"]))
                        for x, i in zip(TARGETS[b], range(TARGET_COUNT)) ]

      for t in range(TRIALS):
          selected = selection_agent.choose(sds)[0]
          warned = selected in SIGNALS[b][t]
          pmnt = TARGETS[b][selected - 1]["payment"]
          attack = attack_agent.choose([(True, warned),
                                        (False, warned)])[0]
          covered = selected in COVERAGE[b][t]
          if not attack:
              payoff = 0
          else:
              payoff = TARGETS[b][selected - 1]["penalty" if covered else "payment"]
              attacks[b * 25 + t] += 1
          total += payoff
          attack_agent.respond(payoff)
          selection_agent.respond(payoff)
          data.append([p+1, b+1,t+1,b*25+t+1, selected, int(warned), int(covered),int(attack),payoff, total])

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(3).mean()[8], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Round')
plt.ylabel('Average Reward')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7efc84231690>

png

Build an IBL Agent with an Equal Delay Feedback Mechanism

This model will be employed to perform the tasks following

from speedyibl import Agent
from collections import deque
class AgentIBL(Agent):

	# """ Agent """
	def __init__(self, outputs, default_utility = 0.1, Hash = True, delay_feedback = True):
		super(AgentIBL, self).__init__(default_utility=default_utility)
		# '''
		# :param dict config: Dictionary containing hyperparameters
		# '''
		self.outputs = outputs
		self.options = {}
		self.episode_history = []
		self.hash = Hash
		self.delay_feedback = delay_feedback

	def generate_options(self,s_hash):
		self.options[s_hash] = [(s_hash, a) for a in range(self.outputs)]
	
	def move(self, o, explore=True):
		# '''
		# Returns an action from the IBL agent instance.
		# :param tensor: State/Observation
		# '''
		if self.hash:
			s_hash = hash(o.tobytes())
		else:
			s_hash = o
		if s_hash not in self.options:
			self.generate_options(s_hash)
		options = self.options[s_hash]
		choice = self.choose(options)
		self.last_action = choice[1]

		self.current = s_hash

		return self.last_action



	def feedback(self, reward):

		self.respond(reward)

		#episode history
		if self.delay_feedback and (len(self.episode_history) == 0 or self.current != self.episode_history[-1][0]):
			self.episode_history.append((self.current,self.last_action,reward,self.t))
			

	def delayfeedback(self, reward):		
		self.equal_delay_feedback(reward, self.episode_history)

Illustration of IBL for Cooperative Navigation

Task description

In this task, three agents must cooperate through physical actions to reach a set of three landmarks (3 green landmarks). The agents can observe the relative positions of other agents and landmarks, and are collectively rewarded based on the number of the landmarks that they cover. For instance, if all the agents cover only one landmark, they receive one point. By contrast, if they all can cover the three landmarks, they got the maximum of three points. Simply put, the agents want to cover all of the landmarks, so they need to learn to coordinate the landmark they must cover.

Install and call the cooperative navigation environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('NAVIGATION_V1')
Collecting vitenv
  Downloading vitenv-0.0.4-py3-none-any.whl (27 kB)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)
Installing collected packages: vitenv
Successfully installed vitenv-0.0.4

Run experiments

runs = 100
episodes = 100
steps = 2500
number_agents = 3

data = []

from copy import deepcopy

for run in range(runs):

  agents = []
  for i in range(number_agents): 
      agents.append(AgentIBL(env.out,default_utility=2.5)) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observations = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      if j == steps-1:
          env.env.t_episode = True
      #######################################
      arriveds = deepcopy(env.env.arriveds)
      actions = [4,4,4]
      for a in range(number_agents):
          if not arriveds[a]:
              actions[a] = agents[a].move(observations[a])

      observations, rewards, t = env.step(actions)

      if j == steps-1:
          t = True

      for a, r in zip(range(number_agents),rewards):
          if not arriveds[a]: 
              agents[a].feedback(r)  
      if t:         
          for agent, r in zip(agents, rewards):
            if r > 0:
              agent.delayfeedback(r) 
            agent.episode_history = []


      episode_reward += rewards[0]
      if t: 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  # print('Finished ', run, '-th run')

Plot results

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('Cooperative navigation')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f37d3ec1a50>

png

Illustration of IBL for Minimap

Task description

The task is inspired by a search and rescue scenario, which involves an agent being placed in a building with multiple rooms and tasked with rescuing victims. Victims have been scattered across the building and their injuries have different degrees of severity with some needing more urgent care than others. In particular, there are 34 victims grouped into two categories (24 green victims and 10 yellow victims). There are many obstacles (walls) placed in the path forcing the agent to look for alternate routes. The agent's goal is to rescue as many of these victims as possible. The task is simulated as a $93 \times 50$ grid of cells which represents one floor of this building. Each cell is either empty, an obstacle or a victim. The agent can choose to move left, right, up or down, and only move one cell at a time.

Install and call the MINIMAP environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('MINIMAP_V1')
Requirement already satisfied: vitenv in /usr/local/lib/python3.7/dist-packages (0.0.1)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)

Run experiments

runs = 5
episodes = 100
steps = 2500
number_agents = 3

data = []

for run in range(runs):

  
  agent = AgentIBL(env.out,default_utility=0.1) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observation = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      action = agent.move(observation)

      observation, reward, t = env.step(action)

      if j == steps-1:
          t = True

      agent.feedback(reward)
      if reward > 0:
          agent.delayfeedback(reward)
          episode_reward += reward 
          agent.episode_history = []

      if t: 
        agent.episode_history = [] 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  print('Finished ', run, '-th run')
Finished  0 -th run
Finished  1 -th run
Finished  2 -th run
Finished  3 -th run
Finished  4 -th run

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('MINIMAP V1')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f37d44ded90>

png

Illustration of IBL for Firemen Task

Task description

The task replicates the coordination in firefighting service wherein agents need to pick up matching items for extinguishing fire. The task is simulated in a gridworld of size $11\times 14$. Two agents located within the gridworld are tasked with locating an equipment pickup area and choosing one of the firefight items. Afterwards, they need to navigate and find the location of fire (F) to extinguish it. The task is fully cooperative as both agents are required to extinguish one fire.

Install and call the FIREMAN environment

!pip install -U vitenv
from vitenv import Environment
env = Environment('FIREMEN_V1')
Requirement already satisfied: vitenv in /usr/local/lib/python3.7/dist-packages (0.0.4)
Requirement already satisfied: opencv-python in /usr/local/lib/python3.7/dist-packages (from vitenv) (4.1.2.30)
Requirement already satisfied: numpy in /usr/local/lib/python3.7/dist-packages (from vitenv) (1.19.5)

Run experiments

runs = 10
episodes = 100
steps = 2500
number_agents = 2

data = []

from copy import deepcopy

for run in range(runs):

  agents = []
  for i in range(number_agents): 
      agents.append(AgentIBL(env.out,default_utility=13)) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observations = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      actions = []
      for agent, o in zip(agents,observations):
          actions.append(agent.move(o))
      observations, rewards, t = env.step(actions)

      for agent, r in zip(agents, rewards):
        agent.feedback(r)  
      if t:         
          for agent, r in zip(agents, rewards):
            agent.delayfeedback(r) 
            agent.episode_history = []

      if j == steps-1:
          t = True

      episode_reward += rewards[0]
      if t: 
        for agent in agents:
          agent.episode_history = []
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  print('Finished ', run, '-th run')
Finished  0 -th run
Finished  1 -th run
Finished  2 -th run
Finished  3 -th run
Finished  4 -th run
Finished  5 -th run
Finished  6 -th run
Finished  7 -th run
Finished  8 -th run
Finished  9 -th run

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,101), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('FIREMEN TASK')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f53fd40df10>

png

Illustration of IBL for Tasks from GymAI

Install and call the CartPole Task

%pip install gym
import gym 
env = gym.make('CartPole-v1')
Requirement already satisfied: gym in /usr/local/lib/python3.7/dist-packages (0.17.3)
Requirement already satisfied: pyglet<=1.5.0,>=1.4.0 in /usr/local/lib/python3.7/dist-packages (from gym) (1.5.0)
Requirement already satisfied: scipy in /usr/local/lib/python3.7/dist-packages (from gym) (1.4.1)
Requirement already satisfied: cloudpickle<1.7.0,>=1.2.0 in /usr/local/lib/python3.7/dist-packages (from gym) (1.3.0)
Requirement already satisfied: numpy>=1.10.4 in /usr/local/lib/python3.7/dist-packages (from gym) (1.19.5)
Requirement already satisfied: future in /usr/local/lib/python3.7/dist-packages (from pyglet<=1.5.0,>=1.4.0->gym) (0.16.0)

Run experiments

runs = 100
episodes = 100
steps = 2500
number_agents = 1

data = []

for run in range(runs):

  
  agent = AgentIBL(env.action_space.n,default_utility=11) # Init agent instances

  for i in range(episodes):
      
    # Run episode
    observation = env.reset() # Get first observations
    episode_reward = 0

    for j in range(steps):
      #######################################
      action = agent.move(observation)

      observation, reward, t, info = env.step(action)

      if j == steps-1:
          t = True

      agent.feedback(reward)
      if reward > 0:
          agent.delayfeedback(reward)
          episode_reward += reward 
          agent.episode_history = []

      if t: 
        agent.episode_history = [] 
        break # If t then terminal state has been reached
    data.append([run, i, j, episode_reward])
  # print('Finished ', run, '-th run')

Plot the result

import pandas as pd
import matplotlib.pyplot as plt

df = pd.DataFrame(data)

plt.plot(range(1,episodes+1), df.groupby(1).mean()[3], 'o-', color='darkgreen', markersize=2, linewidth =2, linestyle='--',label='SpeedyIBL')
plt.xlabel('Episode')
plt.ylabel('Average Reward')
plt.title('CartPole Game')
plt.grid(True)
plt.legend()
<matplotlib.legend.Legend at 0x7f810f1ee590>

png

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FeatMatch: Feature-Based Augmentation for Semi-Supervised Learning This is the PyTorch implementation of our paper: FeatMatch: Feature-Based Augmentat

43 Nov 19, 2022
PyTorch implementation of "Image-to-Image Translation Using Conditional Adversarial Networks".

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mrzhu 383 Dec 17, 2022
Compact Bidirectional Transformer for Image Captioning

Compact Bidirectional Transformer for Image Captioning Requirements Python 3.8 Pytorch 1.6 lmdb h5py tensorboardX Prepare Data Please use git clone --

YE Zhou 19 Dec 12, 2022
RTS3D: Real-time Stereo 3D Detection from 4D Feature-Consistency Embedding Space for Autonomous Driving

RTS3D: Real-time Stereo 3D Detection from 4D Feature-Consistency Embedding Space for Autonomous Driving (AAAI2021). RTS3D is efficiency and accuracy s

71 Nov 29, 2022
Code for Learning Manifold Patch-Based Representations of Man-Made Shapes, in ICLR 2021.

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Dima Smirnov 22 Nov 14, 2022
Caffe implementation for Hu et al. Segmentation for Natural Language Expressions

Segmentation from Natural Language Expressions This repository contains the Caffe reimplementation of the following paper: R. Hu, M. Rohrbach, T. Darr

10 Jul 27, 2021
An exploration of log domain "alternative floating point" for hardware ML/AI accelerators.

This repository contains the SystemVerilog RTL, C++, HLS (Intel FPGA OpenCL to wrap RTL code) and Python needed to reproduce the numerical results in

Facebook Research 373 Dec 31, 2022
Semi-Supervised Semantic Segmentation via Adaptive Equalization Learning, NeurIPS 2021 (Spotlight)

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Hanzhe Hu 99 Dec 12, 2022
Neural Scene Flow Fields using pytorch-lightning, with potential improvements

nsff_pl Neural Scene Flow Fields using pytorch-lightning. This repo reimplements the NSFF idea, but modifies several operations based on observation o

AI葵 178 Dec 21, 2022
x-transformers-paddle 2.x version

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yujun 7 Dec 08, 2022
DeceFL: A Principled Decentralized Federated Learning Framework

DeceFL: A Principled Decentralized Federated Learning Framework This repository comprises codes that reproduce experiments in Ye, et al (2021), which

Huazhong Artificial Intelligence Lab (HAIL) 10 May 31, 2022
A curated list of awesome resources related to Semantic Search🔎 and Semantic Similarity tasks.

A curated list of awesome resources related to Semantic Search🔎 and Semantic Similarity tasks.

224 Jan 04, 2023
Implementing DropPath/StochasticDepth in PyTorch

%load_ext memory_profiler Implementing Stochastic Depth/Drop Path In PyTorch DropPath is available on glasses my computer vision library! Introduction

Francesco Saverio Zuppichini 13 Jan 05, 2023
Pre-trained Deep Learning models and demos (high quality and extremely fast)

OpenVINO™ Toolkit - Open Model Zoo repository This repository includes optimized deep learning models and a set of demos to expedite development of hi

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The source code for Adaptive Kernel Graph Neural Network at AAAI2022

AKGNN The source code for Adaptive Kernel Graph Neural Network at AAAI2022. Please cite our paper if you think our work is helpful to you: @inproceedi

11 Nov 25, 2022
[ACM MM 2021] TSA-Net: Tube Self-Attention Network for Action Quality Assessment

Tube Self-Attention Network (TSA-Net) This repository contains the PyTorch implementation for paper TSA-Net: Tube Self-Attention Network for Action Qu

ShunliWang 18 Dec 23, 2022