Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks

Related tags

Deep LearningMGANs
Overview

MGANs

Training & Testing code (torch), pre-trained models and supplementary materials for "Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks".

See this video for a quick explaination for our method and results.

Setup

As building Torch with the latest CUDA is a troublesome work, we recommend following the following steps to people who want to reproduce the results: It has been tested on Ubuntu with CUDA 10.

Step One: Install CUDA 10 and CUDNN 7.6.2

If you have a fresh Ubuntu, we recommend Lambda Stack which helps you install the latest drivers, libraries, and frameworks for deep learning. Otherwise, you can install the CUDA toolkit and CUDNN from these links:

Step Two: Install Torch

git clone https://github.com/nagadomi/distro.git ~/torch --recursive
cd ~/torch
./install-deps
./clean.sh
./update.sh

. ~/torch/install/bin/torch-activate
sudo apt-get install libprotobuf-dev protobuf-compiler
luarocks install loadcaffe

Demo

cd code
th demo_MGAN.lua

Training

Simply cd into folder "code/" and run the training script.

th train.lua

The current script is an example of training a network from 100 ImageNet photos and a single painting from Van Gogh. The input data are organized in the following way:

  • "Dataset/VG_Alpilles_ImageNet100/ContentInitial": 5 training ImageNet photos to initialize the discriminator.
  • "Dataset/VG_Alpilles_ImageNet100/ContentTrain": 100 training ImageNet photos.
  • "Dataset/VG_Alpilles_ImageNet100/ContentTest": 10 testing ImageNet photos (for later inspection).
  • "Dataset/VG_Alpilles_ImageNet100/Style": Van Gogh's painting.

The training process has three main steps:

  • Use MDAN to generate training images (MDAN_wrapper.lua).
  • Data Augmentation (AG_wrapper.lua).
  • Train MGAN (MDAN_wrapper.lua).

Testing

The testing process has two steps:

  • Step 1: call "th release_MGAN.lua" to concatenate the VGG encoder with the generator.
  • Step 2: call "th demo_MGAN.lua" to test the network with new photos.

Display

You can use the browser based display package to display the training process for both MDANs and MGANs.

  • Install: luarocks install https://raw.githubusercontent.com/szym/display/master/display-scm-0.rockspec
  • Call: th -ldisplay.start
  • See results at this URL: http://localhost:8000

Example

We chose Van Gogh's "Olive Trees with the Alpilles in the Background" as the reference texture.

We then transfer 100 ImageNet photos into the same style with the proposed MDANs method. MDANs take an iterative deconvolutional approach, which is similar to "A Neural Algorithm of Artistic Style" by Leon A. Gatys et al. and our previous work "CNNMRF". Differently, it uses adversarial training instead of gaussian statistics ("A Neural Algorithm of Artistic Style) or nearest neighbour search "CNNMRF". Here are some transferred results from MDANs:

The results look nice, so we know adversarial training is able to produce results that are comparable to previous methods. In other experiments we observed that gaussian statistics work remarkable well for painterly textures, but can sometimes be too flexible for photorealistic textures; nearest-neighbor search preserve photorealistic details but can be too rigid for deformable textures. In some sense MDANs offers a relatively more balanced choice with advaserial training. See our paper for more discussoins.

Like previous deconvolutional methods, MDANs is VERY slow. A Nvidia Titan X takes about one minute to transfer a photo of 384 squared. To make it faster, we replace the deconvolutional process by a feed-forward network (MGANs). The feed-forward network takes long time to train (45 minutes for this example on a Titan X), but offers significant speed up in testing time. Here are some results from MGANs:

It is our expectation that MGANs will trade quality for speed. The question is: how much? Here are some comparisons between the result of MDANs and MGANs:

In general MDANs (middle) give more stylished results, and does a much better job at homegenous background areas (the last two cases). But sometimes MGANs (right) is able to produce comparable results (the first two).

And MGANs run at least two orders of magnitudes faster.

Final remark

There are concurrent works that try to make deep texture synthesis faster. For example, Ulyanov et al. and Johnson et al. also achieved significant speed up and very nice results with a feed-forward architecture. Both of these two methods used the gaussian statsitsics constraint proposed by Gatys et al.. We believe our method is a good complementary: by changing the gaussian statistics constraint to discrimnative networks trained with Markovian patches, it is possible to model more complex texture manifolds (see discussion in our paper).

Last, here are some prelimiary results of training a MGANs for photorealistic synthesis. It learns from 200k face images from CelebA. The network then transfers VGG_19 encoding (layer ReLU5_1) of new face images (left) into something interesting (right). The synthesized faces have the same poses/layouts as the input faces, but look like different persons :-)

Acknowledgement

Open-source codebase for EfficientZero, from "Mastering Atari Games with Limited Data" at NeurIPS 2021.

EfficientZero (NeurIPS 2021) Open-source codebase for EfficientZero, from "Mastering Atari Games with Limited Data" at NeurIPS 2021. Environments Effi

Weirui Ye 671 Jan 03, 2023
[CVPRW 21] "BNN - BN = ? Training Binary Neural Networks without Batch Normalization", Tianlong Chen, Zhenyu Zhang, Xu Ouyang, Zechun Liu, Zhiqiang Shen, Zhangyang Wang

BNN - BN = ? Training Binary Neural Networks without Batch Normalization Codes for this paper BNN - BN = ? Training Binary Neural Networks without Bat

VITA 40 Dec 30, 2022
🕵 Artificial Intelligence for social control of public administration

Non-tech crash course into Operação Serenata de Amor Tech crash course into Operação Serenata de Amor Contributing with code and tech skills Supportin

Open Knowledge Brasil - Rede pelo Conhecimento Livre 4.4k Dec 31, 2022
"3D Human Texture Estimation from a Single Image with Transformers", ICCV 2021

Texformer: 3D Human Texture Estimation from a Single Image with Transformers This is the official implementation of "3D Human Texture Estimation from

XiangyuXu 193 Dec 05, 2022
Implementation of EMNLP 2017 Paper "Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog" using PyTorch and ParlAI

Language Emergence in Multi Agent Dialog Code for the Paper Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog Satwik Kottur, José M.

Karan Desai 105 Nov 25, 2022
A Python training and inference implementation of Yolov5 helmet detection in Jetson Xavier nx and Jetson nano

yolov5-helmet-detection-python A Python implementation of Yolov5 to detect head or helmet in the wild in Jetson Xavier nx and Jetson nano. In Jetson X

12 Dec 05, 2022
Generate saved_model, tfjs, tf-trt, EdgeTPU, CoreML, quantized tflite and .pb from .tflite.

tflite2tensorflow Generate saved_model, tfjs, tf-trt, EdgeTPU, CoreML, quantized tflite and .pb from .tflite. 1. Supported Layers No. TFLite Layer TF

Katsuya Hyodo 214 Dec 29, 2022
OcclusionFusion: realtime dynamic 3D reconstruction based on single-view RGB-D

OcclusionFusion (CVPR'2022) Project Page | Paper | Video Overview This repository contains the code for the CVPR 2022 paper OcclusionFusion, where we

Wenbin Lin 193 Dec 15, 2022
Official repository of "Investigating Tradeoffs in Real-World Video Super-Resolution"

RealBasicVSR [Paper] This is the official repository of "Investigating Tradeoffs in Real-World Video Super-Resolution, arXiv". This repository contain

Kelvin C.K. Chan 566 Dec 28, 2022
UMEC: Unified Model and Embedding Compression for Efficient Recommendation Systems

[ICLR 2021] "UMEC: Unified Model and Embedding Compression for Efficient Recommendation Systems" by Jiayi Shen, Haotao Wang*, Shupeng Gui*, Jianchao Tan, Zhangyang Wang, and Ji Liu

VITA 39 Dec 03, 2022
Benchmark for the generalization of 3D machine learning models across different remeshing/samplings of a surface.

Discretization Robust Correspondence Benchmark One challenge of machine learning on 3D surfaces is that there are many different representations/sampl

Nicholas Sharp 10 Sep 30, 2022
Pytorch implementations of the paper Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy Gradients

LSF-SAC Pytorch implementations of the paper Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy G

Hanhan 2 Aug 14, 2022
Dense Prediction Transformers

Vision Transformers for Dense Prediction This repository contains code and models for our paper: Vision Transformers for Dense Prediction René Ranftl,

Intel ISL (Intel Intelligent Systems Lab) 1.3k Dec 28, 2022
Code for "Adversarial Training for a Hybrid Approach to Aspect-Based Sentiment Analysis

HAABSAStar Code for "Adversarial Training for a Hybrid Approach to Aspect-Based Sentiment Analysis". This project builds on the code from https://gith

1 Sep 14, 2020
Based on the given clinical dataset, Predict whether the patient having Heart Disease or Not having Heart Disease

Heart_Disease_Classification Based on the given clinical dataset, Predict whether the patient having Heart Disease or Not having Heart Disease Dataset

Ashish 1 Jan 30, 2022
Official repository of "DeepMIH: Deep Invertible Network for Multiple Image Hiding", TPAMI 2022.

DeepMIH: Deep Invertible Network for Multiple Image Hiding (TPAMI 2022) This repo is the official code for DeepMIH: Deep Invertible Network for Multip

Junpeng Jing 67 Nov 22, 2022
RCT-ART is an NLP pipeline built with spaCy for converting clinical trial result sentences into tables through jointly extracting intervention, outcome and outcome measure entities and their relations.

Randomised controlled trial abstract result tabulator RCT-ART is an NLP pipeline built with spaCy for converting clinical trial result sentences into

2 Sep 16, 2022
3D2Unet: 3D Deformable Unet for Low-Light Video Enhancement (PRCV2021)

3DDUNET This is the code for 3D2Unet: 3D Deformable Unet for Low-Light Video Enhancement (PRCV2021) Conference Paper Link Dataset We use SMOID dataset

1 Jan 07, 2022
[内测中]前向式Python环境快捷封装工具,快速将Python打包为EXE并添加CUDA、NoAVX等支持。

QPT - Quick packaging tool 快捷封装工具 GitHub主页 | Gitee主页 QPT是一款可以“模拟”开发环境的多功能封装工具,最短只需一行命令即可将普通的Python脚本打包成EXE可执行程序,并选择性添加CUDA和NoAVX的支持,尽可能兼容更多的用户环境。 感觉还可

QPT Family 545 Dec 28, 2022
On-device wake word detection powered by deep learning.

Porcupine Made in Vancouver, Canada by Picovoice Porcupine is a highly-accurate and lightweight wake word engine. It enables building always-listening

Picovoice 2.8k Dec 29, 2022