An OpenAI Gym environment for Super Mario Bros

Overview

gym-super-mario-bros

BuildStatus PackageVersion PythonVersion Stable Format License

Mario

An OpenAI Gym environment for Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The Nintendo Entertainment System (NES) using the nes-py emulator.

Installation

The preferred installation of gym-super-mario-bros is from pip:

pip install gym-super-mario-bros

Usage

Python

You must import gym_super_mario_bros before trying to make an environment. This is because gym environments are registered at runtime. By default, gym_super_mario_bros environments use the full NES action space of 256 discrete actions. To contstrain this, gym_super_mario_bros.actions provides three actions lists (RIGHT_ONLY, SIMPLE_MOVEMENT, and COMPLEX_MOVEMENT) for the nes_py.wrappers.JoypadSpace wrapper. See gym_super_mario_bros/actions.py for a breakdown of the legal actions in each of these three lists.

from nes_py.wrappers import JoypadSpace
import gym_super_mario_bros
from gym_super_mario_bros.actions import SIMPLE_MOVEMENT
env = gym_super_mario_bros.make('SuperMarioBros-v0')
env = JoypadSpace(env, SIMPLE_MOVEMENT)

done = True
for step in range(5000):
    if done:
        state = env.reset()
    state, reward, done, info = env.step(env.action_space.sample())
    env.render()

env.close()

NOTE: gym_super_mario_bros.make is just an alias to gym.make for convenience.

NOTE: remove calls to render in training code for a nontrivial speedup.

Command Line

gym_super_mario_bros features a command line interface for playing environments using either the keyboard, or uniform random movement.

gym_super_mario_bros -e <the environment ID to play> -m <`human` or `random`>

NOTE: by default, -e is set to SuperMarioBros-v0 and -m is set to human.

Environments

These environments allow 3 attempts (lives) to make it through the 32 stages in the game. The environments only send reward-able game-play frames to agents; No cut-scenes, loading screens, etc. are sent from the NES emulator to an agent nor can an agent perform actions during these instances. If a cut-scene is not able to be skipped by hacking the NES's RAM, the environment will lock the Python process until the emulator is ready for the next action.

Environment Game ROM Screenshot
SuperMarioBros-v0 SMB standard
SuperMarioBros-v1 SMB downsample
SuperMarioBros-v2 SMB pixel
SuperMarioBros-v3 SMB rectangle
SuperMarioBros2-v0 SMB2 standard
SuperMarioBros2-v1 SMB2 downsample

Individual Stages

These environments allow a single attempt (life) to make it through a single stage of the game.

Use the template

SuperMarioBros-<world>-<stage>-v<version>

where:

  • <world> is a number in {1, 2, 3, 4, 5, 6, 7, 8} indicating the world
  • <stage> is a number in {1, 2, 3, 4} indicating the stage within a world
  • <version> is a number in {0, 1, 2, 3} specifying the ROM mode to use
    • 0: standard ROM
    • 1: downsampled ROM
    • 2: pixel ROM
    • 3: rectangle ROM

For example, to play 4-2 on the downsampled ROM, you would use the environment id SuperMarioBros-4-2-v1.

Random Stage Selection

The random stage selection environment randomly selects a stage and allows a single attempt to clear it. Upon a death and subsequent call to reset, the environment randomly selects a new stage. This is only available for the standard Super Mario Bros. game, not Lost Levels (at the moment). To use these environments, append RandomStages to the SuperMarioBros id. For example, to use the standard ROM with random stage selection use SuperMarioBrosRandomStages-v0. To seed the random stage selection use the seed method of the env, i.e., env.seed(1), before any calls to reset.

Step

Info about the rewards and info returned by the step method.

Reward Function

The reward function assumes the objective of the game is to move as far right as possible (increase the agent's x value), as fast as possible, without dying. To model this game, three separate variables compose the reward:

  1. v: the difference in agent x values between states
    • in this case this is instantaneous velocity for the given step
    • v = x1 - x0
      • x0 is the x position before the step
      • x1 is the x position after the step
    • moving right ⇔ v > 0
    • moving left ⇔ v < 0
    • not moving ⇔ v = 0
  2. c: the difference in the game clock between frames
    • the penalty prevents the agent from standing still
    • c = c0 - c1
      • c0 is the clock reading before the step
      • c1 is the clock reading after the step
    • no clock tick ⇔ c = 0
    • clock tick ⇔ c < 0
  3. d: a death penalty that penalizes the agent for dying in a state
    • this penalty encourages the agent to avoid death
    • alive ⇔ d = 0
    • dead ⇔ d = -15

r = v + c + d

The reward is clipped into the range (-15, 15).

info dictionary

The info dictionary returned by the step method contains the following keys:

Key Type Description
coins int The number of collected coins
flag_get bool True if Mario reached a flag or ax
life int The number of lives left, i.e., {3, 2, 1}
score int The cumulative in-game score
stage int The current stage, i.e., {1, ..., 4}
status str Mario's status, i.e., {'small', 'tall', 'fireball'}
time int The time left on the clock
world int The current world, i.e., {1, ..., 8}
x_pos int Mario's x position in the stage (from the left)
y_pos int Mario's y position in the stage (from the bottom)

Citation

Please cite gym-super-mario-bros if you use it in your research.

@misc{gym-super-mario-bros,
  author = {Christian Kauten},
  howpublished = {GitHub},
  title = {{S}uper {M}ario {B}ros for {O}pen{AI} {G}ym},
  URL = {https://github.com/Kautenja/gym-super-mario-bros},
  year = {2018},
}
Owner
Andrew Stelmach
Andrew Stelmach
A GUI for Face Recognition, based upon Docker, Tkinter, GPU and a camera device.

Face Recognition GUI This repository is a GUI version of Face Recognition by Adam Geitgey, where e.g. Docker and Tkinter are utilized. All the materia

Kasper Henriksen 6 Dec 05, 2022
Autolfads-tf2 - A TensorFlow 2.0 implementation of Latent Factor Analysis via Dynamical Systems (LFADS) and AutoLFADS

autolfads-tf2 A TensorFlow 2.0 implementation of LFADS and AutoLFADS. Installati

Systems Neural Engineering Lab 11 Oct 29, 2022
Unsupervised Foreground Extraction via Deep Region Competition

Unsupervised Foreground Extraction via Deep Region Competition [Paper] [Code] The official code repository for NeurIPS 2021 paper "Unsupervised Foregr

28 Nov 06, 2022
QuALITY: Question Answering with Long Input Texts, Yes!

QuALITY: Question Answering with Long Input Texts, Yes! Authors: Richard Yuanzhe Pang,* Alicia Parrish,* Nitish Joshi,* Nikita Nangia, Jason Phang, An

ML² AT CILVR 61 Jan 02, 2023
Rot-Pro: Modeling Transitivity by Projection in Knowledge Graph Embedding

Rot-Pro : Modeling Transitivity by Projection in Knowledge Graph Embedding This repository contains the source code for the Rot-Pro model, presented a

Tewi 9 Sep 28, 2022
Hypernetwork-Ensemble Learning of Segmentation Probability for Medical Image Segmentation with Ambiguous Labels

Hypernet-Ensemble Learning of Segmentation Probability for Medical Image Segmentation with Ambiguous Labels The implementation of Hypernet-Ensemble Le

Sungmin Hong 6 Jul 18, 2022
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition

Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition

107 Dec 02, 2022
Official implementation of Densely connected normalizing flows

Densely connected normalizing flows This repository is the official implementation of NeurIPS 2021 paper Densely connected normalizing flows. Poster a

Matej Grcić 31 Dec 12, 2022
Clockwork Variational Autoencoder

Clockwork Variational Autoencoders (CW-VAE) Vaibhav Saxena, Jimmy Ba, Danijar Hafner If you find this code useful, please reference in your paper: @ar

Vaibhav Saxena 35 Nov 06, 2022
Privacy as Code for DSAR Orchestration: Privacy Request automation to fulfill GDPR, CCPA, and LGPD data subject requests.

Meet Fidesops: Privacy as Code for DSAR Orchestration A part of the greater Fides ecosystem. ⚡ Overview Fidesops (fee-dez-äps, combination of the Lati

Ethyca 44 Dec 06, 2022
covid question answering datasets and fine tuned models

Covid-QA Fine tuned models for question answering on Covid-19 data. Hosted Inference This model has been contributed to huggingface.Click here to see

Abhijith Neil Abraham 19 Sep 09, 2021
Image-Stitching - Panorama composition using SIFT Features and a custom implementaion of RANSAC algorithm

About The Project Panorama composition using SIFT Features and a custom implementaion of RANSAC algorithm (Random Sample Consensus). Author: Andreas P

Andreas Panayiotou 3 Jan 03, 2023
Official implementation of SynthTIGER (Synthetic Text Image GEneratoR) ICDAR 2021

🐯 SynthTIGER: Synthetic Text Image GEneratoR Official implementation of SynthTIGER | Paper | Datasets Moonbin Yim1, Yoonsik Kim1, Han-cheol Cho1, Sun

Clova AI Research 256 Jan 05, 2023
[CVPR 2022 Oral] Balanced MSE for Imbalanced Visual Regression https://arxiv.org/abs/2203.16427

Balanced MSE Code for the paper: Balanced MSE for Imbalanced Visual Regression Jiawei Ren, Mingyuan Zhang, Cunjun Yu, Ziwei Liu CVPR 2022 (Oral) News

Jiawei Ren 267 Jan 01, 2023
Code for BMVC2021 "MOS: A Low Latency and Lightweight Framework for Face Detection, Landmark Localization, and Head Pose Estimation"

MOS-Multi-Task-Face-Detect Introduction This repo is the official implementation of "MOS: A Low Latency and Lightweight Framework for Face Detection,

104 Dec 08, 2022
This project is based on RIFE and aims to make RIFE more practical for users by adding various features and design new models

CPM 项目描述 CPM(Chinese Pretrained Models)模型是北京智源人工智能研究院和清华大学发布的中文大规模预训练模型。官方发布了三种规模的模型,参数量分别为109M、334M、2.6B,用户需申请与通过审核,方可下载。 由于原项目需要考虑大模型的训练和使用,需要安装较为复杂

hzwer 190 Jan 08, 2023
Codebase for Attentive Neural Hawkes Process (A-NHP) and Attentive Neural Datalog Through Time (A-NDTT)

Introduction Codebase for the paper Transformer Embeddings of Irregularly Spaced Events and Their Participants. This codebase contains two packages: a

Alan Yang 28 Dec 12, 2022
ChatBot-Pytorch - A GPT-2 ChatBot implemented using Pytorch and Huggingface-transformers

ChatBot-Pytorch A GPT-2 ChatBot implemented using Pytorch and Huggingface-transf

ParZival 42 Dec 09, 2022
FasterAI: A library to make smaller and faster models with FastAI.

Fasterai fasterai is a library created to make neural network smaller and faster. It essentially relies on common compression techniques for networks

Nathan Hubens 193 Jan 01, 2023
Image Restoration Using Swin Transformer for VapourSynth

SwinIR SwinIR function for VapourSynth, based on https://github.com/JingyunLiang/SwinIR. Dependencies NumPy PyTorch, preferably with CUDA. Note that t

Holy Wu 11 Jun 19, 2022