Automatic game data translator for RPGMaker-MV

Overview

RPGMaker-MV Translator 🕹️

🎮 Use AI to translate all the dialogs and texts of your RPGMaker automatically.

👊 You worked hard to make your game, now let AI work hard for you.

Original language 🇮🇹 Automatic Translation 🇺🇸

Why should you use it? 🤔

👉 RPG games usually consist of many thousands of dialog events and other forms of text displaying valuable information to understand the plot of the game, but also to know the effect and proprieties of various objects present in the game such as items, weapons, skills, enemies, ... .

👉 Translating an RPG game from one language to another would thus require an enormous amount of time and effort for a human, but it is a task that can be easily accomplished by a machine, or at least speed up considerably the work of a human translator saving costs and time.

👉 This project implements a tool that is able to automatically translate a game deployed with RPGMaker-MV.

Game files overview 🎮

Game files containing the data we want to translate are usually contained in the folder data/. Among these json files, the ones we are going to translate are the following:

  • Armors.json: contains the name and the description of all armors 🛡️ . ️
  • Weapons.json: contains the name and the description of all weapons 🗡️ .
  • Items.json: contains the name and the description of all items 💡 .
  • Skills.json: contains the name and the description of all skills .
  • Enemies.json: contains the name of all enemies 👾 .
  • MapInfos.json: contains the name of all maps 🗺️ .
  • Classes.json: contains the name of all classes 🧙 .
  • States.json: contains the name and the relative messages of all states .
  • Actors.json: contains the profile of all characters 👩 .

Other files that need to be translated, but deserve particular attention are:

  • CommonEvents.json: contains the dialogs relative to the common events in the game 🤖 .
  • MapXXX.json: contains the dialogs relative to all the maps. Basically it contains most of the dialogs on the game which would probably require a massive amount of time if translated manually 🗺️ .

The remaining files are not translated since they don't contain much text to translate such as System.json or there is nothing critical to translate such as Animations.json.

Usage 💡

Translate the dialogs files

Note: the program uses a Google Translate API to perform translations, thus a stable internet connection is required.

  1. Clone this repo: git clone https://github.com/davide97l/rpgmaker-mv-translator.
  2. Install dependencies: pip install -r requirements.txt.
  3. Copy CommonEvents.json and all the MapXXX.json files from you game data/folder to this project dialogs folder.
  4. For a basic usage, run the command:
  python dialogs_translator.py --print_neatly --source_lang it --dest_lang en
  1. Most important arguments explanation:
    • source_lang: (string) the original language of your game (en - english, it - italian, zh - chinese, fr -french, sp - spanish, de - deutsch, ...).
    • dest_lang: (string) the language you want to translate your game.
    • verbose: (bool) if True, show each original and corresponding translated sentence during execution.
    • input_folder: (string) the folder containing the files to translate (default: dialogs).
    • print_neatly: (bool) if True, adapts the translated sentence to fit the dialog window. This is because, by default, each dialog window row is a unique string itself and its length can change after translation. This option also improves the translation quality because each dialog window would be translated at once without translating each row one by one which causes loss of context. If you are curious how this algorithm works you can check this blog.
    • max_len (int): Used only when print_neatly is True. Indicates the length of the dialog window.
  2. After execution, which may take a while depending on the number and size of files, your translated files will be saved in data_xx where xx is the code of the translated language (dialogs_en if --dest_lang en).
  3. Copy back the content of dialogs_xx to the folder data of your game replacing the old files.

Example of print neatly with max_len=32 translating from english to italian:

   |The hunter has won the battle  |
   |and unlocked a new secret      |
   |skill.                         |
   
   After italian translation without print neatly:
   
   |Il cacciatore ha vinto la batta|glia
   |e sbloccato una nuovo segreto  |
   |potere.                        |
    
    After print neatly:

   |Il cacciatore ha vinto la      |
   |battaglia e sbloccato un nuovo |
   |potere segreto.                |

Translate the object files

  1. Copy the files you want to translate among Armors.json, Weapons.json, Items.json, Skills.json, Enemies.json, MapInfos.json, Classes.json, States.json, Actors.json from you game data/ folder to this project object folder.
  2. For a basic usage, run the command:
  python objects_translator.py --source_lang it --dest_lang en
  1. The arguments are the same as the ones used by dialogs_translator.py, and print neatly is automatically used in the description field. By default input_folder is set to objects).
  2. After execution, your translated files will be saved in objects_xx where xx is the code of the translated language (objects_en if --dest_lang en).
  3. Copy back the content of objects_xx to the folder data of your game replacing the old files.

Support

If you found this project interesting please support me by giving it a , I would really appreciate it 😀

More

Check this link to play some of my RPGs 😍 .

Owner
Davide Liu
Master degree student at Tsinghua University in Advanced Computing.
Davide Liu
Dota2 AI bot - Last Order Dota2 Solo AI

Last Order Dota2 Solo AI 该库提供一个由强化学习训练出的Dota2影魔solo智能体。该智能体通过自我对战的训练方式训练,从随机动作开始学习复杂的策略。玩家可以与该智能体进行影魔solo对战。 对战规则 1.物品方面不可以出凝魂之露,灵魂之戒,魔瓶,真眼。 2.不可以吃符,或

bilibili 365 Jan 05, 2023
EL JUEGO DEL GUSANITO

EL JUEGO DEL GUSANITO El juego consiste en una línea que no para de moverse, el usuario lo controla con las flechas de: → derecha ← izquierda ↑ arriba

Valeria Saidid Miranda Ibarra 0 Dec 19, 2021
An open-world game made in Python.

Dragon Realms Notes Windows OS only Contributors This project follows the all-contributors specification (emoji key, command Issue). See what you can

Dragon Realms 2 Jul 28, 2022
A bot that deletes any embeds sent by a tropical webhook containing hex #000000 rancher's boots

tropical-webhook-cleanup how to use download the source code as zip get your discord bot token from https://discord.com/developers/applications put yo

carreb 0 Nov 25, 2022
A game developed while learning python

Alien_Invasion a game developed while learning python you must have python-3 installed in your computer. and pygame module is also required for this.

Jani Shubham 0 Oct 10, 2022
A classic alien shooting game.

Space-Invaders A classic alien shooting game. Description An open source game created by me and friends. How to play Install the latest python version

Phạm Thanh Sơn 1 Feb 08, 2022
Datamining of 15 Days of (free) Games at the Epic Games Store (EGS).

EGS: 15 Days of Games This repository contains Python code to data-mine the 15 Days of (free) Games at the Epic Games Store (EGS). Requirements Instal

Wok 9 Dec 27, 2022
A set of functions compatible with the TIC-80 platform

Pygame-80 A set of functions from TIC-80 tiny computer platform ported to Pygame 2.0.1. Many of them are designed to work with the NumPy library to im

7 Aug 08, 2022
Wordlebot - A simple Wordle puzzle solver in python

WordleBot A simple search-based puzzle solver for Wordle, built in Python. Inspi

Rob Kimball 2 Jan 27, 2022
Code infrastructure and player algorithms for the Codenames board game.

Codenames Code infrastructure and player algorithms for the Codenames board game. This is the active fork of mkali-personal/codenames. Intro This is b

Asaf Kali 1 May 18, 2022
The repository that hosts the code that teaches a reinforcement learning - based bot to play 2048

The repository that hosts the code that teaches a reinforcement learning - based bot (based on policy gradients method) to play 2048

Maxim Rud 1 Dec 16, 2021
SnailJumper - A game that is developed as an assignment for Computer Intelligence course

Snail jumper Neuroevolution game assignment. Fall 2021 - Computer Intelligence.

Soroush Mehraban 22 Aug 22, 2022
Python game engine for 2D multiplayer online games.

LAN-Caster The goal of LAN-Caster is to provide an easy-to-use code base (game engine) for developing 2D multiplayer online games. LAN-Caster original

Douglas Bakewell 1 Feb 11, 2022
Pyvidplayer - An extremely easy to use module that plays videos on Pygame

pyvidplayer An extremely easy to use module that plays videos on Pygame Example

17 Dec 05, 2022
A python project to help you solve the Wordle game.

A python project to help you solve the Wordle game.

Jia Ping Chu 2 Feb 06, 2022
A program to read, edit, and write save files for the game Railroads! Online

RROSE - v0.3.6 This program is intended to be used as an external tool to Railroads Online server hosts. It will read save files, allow to modify entr

17 Dec 09, 2022
16-bit PvP platform minigame made for a final high-school project

16-bit PvP platform minigame made for a final high-school project

Flavien 1 Feb 10, 2022
Made to help you create UI using pygame in python, gonna add way more to this project

Pygame visualizer Made to help you create UI using pygame in python, gonna add way more to this project. As of now, this is only hours worth of work.

Ayza 2 Feb 08, 2022
Vitrix is an open-source FPS video game coded in python

Vitrix is an open-source FPS video game coded in python Table of contents Usage Game Server Installing Requirements Hardware Requirements Software Req

Vitrix 1 Feb 13, 2022
linorobot2 is a ROS2 port of the linorobot package

linorobot2 is a ROS2 port of the linorobot package. If you're planning to build your own custom ROS2 robot (2WD, 4WD, Mecanum Drive) using accessible parts, then this package is for you. This reposit

linorobot 195 Dec 29, 2022