PSD (Photoshop, Krita, Gimp...) -> Godot.

Overview

limage v0.2.2

Features Getting Started Tags Settings Todo Customizer Changes Solutions

WARNING: Requires Python to be installed

PSD (Photoshop, Krita, Gimp...) -> Godot.

Example files included. You can delete everything outside the "addons" folder.

Design in your prefered art tool. How you lay it out is how you get it out!
layers1 layers3
Draw origins + spawn points to make life easier.
points1 points2

Auto generate convenient code.

layers2

Tell Godot what kind of node you want the layer to be.
node1 node2

Auto polygon scene generator (WIP)

polygons

Features

  • Convert PSD to images + layer info.
  • Auto-generate scene where layer positions, visibility, and opacity are preserved in Godot.
  • Add origins to make rotations easier.
  • Many image formats, like WEBP.
  • Scale, quantize, and optimize images.
  • Images auto cropped to minimum size.
  • Optionally merge layers at build time, so they can stay seperate in your psd.
  • Only builds if there were changes.
  • Helper scripts:
    • Button: Pixel perfect sprite clicking, without a mask. (Sprite can scale + rotate!).
    • Customizer: Script generator for customizable content.
    • Cursorize: Call set_layer_as_cursor("layer_name") to set any layer as the cursor. (Will use origin to offset).
  • Polygon generator. (WIP! see Tags)

Getting Started

pip3 install psd-tools
  • Create a layered_images folder in Godot. res://layered_images.
  • Add .psd files. (Krita and Gimp can export .psd)
  • Activate the plugin. (Project > Project Settings > Plugins > Limage)
  • Click Limage at top of screen. (next to 2D, 3D, Script, Asset Lib)
  • Click generate.
  • The textures will be placed in a textures folder, and the data in a data folder.

Populating Scene

  • Create a scene in Godot.
  • Add LimageNode.gd script to it.
  • Drag data/name-of-your-psd .tres into the limage field.
  • Click the force_update toggle twice.

That should work. You could remove the LimageNode.gd if you like.

Every time you double click force_update it will update. Useful if you made changes. But it won't delete nodes. You can manually delete all the children to clear, and do a fresh generation.

Tags

Add tags in layer names, between []: layer_name [tag_1 tag2 tag-3]

Use () to set tags for all children. layer_group [tag1] (tag2 tag3)

Use (()) to set tags for all descendants. buttons ((button))

Tags can have values: background [parallax=10] which you can then get in Godot with limage.get_layer("background").tags.get("parallax").

  • x: Completely ignore layer. (Wont export image or layer info.)
  • visible: Will make layer visible, regardless of it's state in the psd.
  • !visible: ^
  • point: Won't generate an image, but will create an empty node in the scene. Useful for spawn points.
  • origin: Sets the origin of the parent group. If no parent, sets the global origin.
  • poly: (WIP!) Will generate a polygon scene. (Requires opencv-python and numpy)
  • button: Makes a clickable sprite button.
  • node: Tells Godot what node to use. my_light [node=Light2D]

These tags can be used on group layers.

  • origins: Children will be treated as points and used for layer origins, for easier rotations + scaling.
  • merge: "Flatten" children into one image.
  • options: Treat children as options for a sprite. (good for customizable objects.)
  • toggles: Treat children as optional child sprites that will be added/removed if enabled/disabled.

Settings

Export settings can be tweaked by including a json file next to the psd, with an identical name.

So next to layered_images/my_picture .psd include layered_images/my_picture .json with your settings.

# default settings
"path": "",						# location of psd if not in directory. (not implemented yet)
"seperator": "-",				# change to "/" and images will be stored in subfolders instead.

"texture_dir": None,			# if set, saves textures here
"data_dir": "data",				# if set, saves layer data here

# rescale textures
"scale": 1,

# in range of 0.0 - 1.0. makes rotation + flipping easier.
# creating a layer with an "origin" tag will replace this. 
"origin": [0, 0],

# you can choose any image format pillow + Godot support.
# but PNG, WEBP, and JPG are probably the most common.
# https://pillow.readthedocs.io/en/stable/handbook/image-file-formats.html
# https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html
"format": "WEBP", # WEBP can be A LOT smaller than png. and Godot supports it.

# can really decrease file size, but at cost of color range.
# https://pillow.readthedocs.io/en/stable/reference/Image.html#PIL.Image.Image.quantize
"quantize": False,

# default texture format settings
"PNG": {
	"optimize": True,
},

"WEBP": {
	"lossless": True,
	"method": 3,
	"quality": 80
},

"JPEG": {
	"optimize": True,
	"quality": 80
}

Todo

  • Better documentation.
  • Finalize polygon generator.
  • Normal map generation.
  • Blend mode shaders.
  • Optional padding for textures.
  • Text placement + preservation. (I only work with krita, which doesn't preserve text info when converting to psd.)

Customizer

If you include an options or toggles tag in any layer, a Godot script will be generated to make layer manipulation easier.

You can then replace LimageNode.gd with it.

You should override this rather than add code to it, as it will be replaced when regenerating.

Changes

0.2.2

  • Added node tag, so you can tell Godot what Node to use.
  • LimageNode now properly uses local coordinates, so it can be a child, rotated, scaled, without problems.
  • LimageNode options and toggles fields now work in editor more stabily.
  • LimageNode toggles initial visibility is fixed.

0.2.1

  • Editor should reload files properly now.

0.2

  • Saving + loading should work better on Windows.
  • Fixed merge tag still generating child textures.
  • Fixed JPEG error because of no alpha channel.
  • Fixed polygon generation not working with some image formats.
  • If settings file is changed, image will be rebuilt.

Solutions

WEBP

If WEBP exporting isn't working, try installing, reinstalling, or updating PILLOW, and/or libwebp:

On Ubuntu:

sudo apt-get install -y libwebp-dev
A GUI-based (PyQt5) tool used to design 2D linkage mechanism.

Pyslvs-UI A GUI-based (PyQt5) tool used to design 2D linkage mechanism. Planar Linkages Simulation Python-Solvespace: Kernel from Solvespace with Cyth

Yuan Chang 141 Dec 13, 2022
Depix is a tool for recovering passwords from pixelized screenshots.

This implementation works on pixelized images that were created with a linear box filter. In this article I cover background information on pixelization and similar research.

23.1k Jan 04, 2023
Python Interface of P3D

pyp3d 介绍: pyp3d是一个可在python上使用的工具包,它提供了一种可使用python脚本驱动创建模型的方法,为三维建模提供了全新的思路。 pyp3d中定义了一系列建模相关的必要的数据类型,例如球体、圆锥台、四棱锥台、 拉伸体、圆角管等几何体,pyp3d还提供了许多函数来实现放置集合体、

20 Sep 07, 2022
Generate different types of random avatars.

avatar-generator Generate different types of random avatars. Requirements Python3 pytorch=1.6 cv2=3.4 tqdm 1. Github-like avatars python generate_gi

Ming 11 Apr 02, 2022
A SIXEL encoder/decoder implementation derived from kmiya's sixel

libsixel What is this? This package provides encoder/decoder implementation for DEC SIXEL graphics, and some converter programs. (https://youtu.be/0Sa

Hayaki Saito 2k Jan 09, 2023
Design custom QR codes with this web app!

My-QR.Art This web app lets users design their own QR codes to any domain. It can be acessed on my-qr.art. You can find some more background info abou

Marien Raat 406 Dec 20, 2022
Qrgenerator - A qr generator app using python3

qrgenerator by Mal4D Hi welcome into qr code generator using python by Mal4d Lin

Mal4D 1 Jan 09, 2022
Fuzzware is a project for automated, self-configuring fuzzing of firmware images

Fuzzware Fuzzware is a project for automated, self-configuring fuzzing of firmware images. The idea of this project is to configure the memory ranges

190 Dec 21, 2022
3D Model files and source code for rotating turntable. Raspberry Pi, DC servo and PWM modulator required.

3DSimpleTurntable 3D Model files and source code for rotating turntable. Raspberry Pi, DC servo and PWM modulator required. Preview Construction Print

Thomas Boyle 1 Feb 13, 2022
GIMP script to export bitmap as GRAPHICS 4 file (aka SCREEN 5)

gimpfu-msx-gr4.py GIMP script to export bitmap as GRAPHICS 4 file (aka SCREEN 5). GRAPHICS 4 specs are: 256x212 (or 256x192); 16 color palette (from 5

Pedro de Medeiros 4 Oct 17, 2022
A python program to generate ANSI art from images and videos

ANSI Art Generator A python program that creates ASCII art (with true color support if enabled) from images and videos Dependencies The program runs u

Pratyush Kumar 12 Nov 08, 2022
An async Python library to automate solving ReCAPTCHA v2 by audio using Playwright.

Playwright nonoCAPTCHA An async Python library to automate solving ReCAPTCHA v2 by audio using Playwright. Disclaimer This project is for educational

Michael Mooney 69 Dec 28, 2022
Viewer for NFO files

NFO Viewer NFO Viewer is a simple viewer for NFO files, which are "ASCII" art in the CP437 codepage. The advantages of using NFO Viewer instead of a t

Osmo Salomaa 114 Dec 29, 2022
A large-scale dataset of both raw MRI measurements and clinical MRI images

fastMRI is a collaborative research project from Facebook AI Research (FAIR) and NYU Langone Health to investigate the use of AI to make MRI scans faster. NYU Langone Health has released fully anonym

Facebook Research 907 Jan 04, 2023
Convert any image into greyscale ASCII art.

Image-to-ASCII Convert any image into greyscale ASCII art.

Ben Smith 12 Jan 15, 2022
Utilities for SteamVR on Linux

This project contains scripts to improve the functionally of SteamVR on Linux:

86 Dec 29, 2022
An example which streams RGB-D images over spout.

Spout RGB-D Example An example which streams RGB-D images over spout with visiongraph. Due to the spout dependency this currently only works on Window

Florian Bruggisser 4 Nov 14, 2022
Me cleaner - Tool for partial deblobbing of Intel ME/TXE firmware images

me_cleaner me_cleaner is a Python script able to modify an Intel ME firmware image with the final purpose of reducing its ability to interact with the

Nicola Corna 4.1k Jan 08, 2023
Blender addon - convert empty image reference to image plane

Reference to image plane Convert reference images to a textured image mesh plane. As if it was imported with import image as plane Use on drag'n'dropp

Samuel Bernou 6 Nov 25, 2022
Steganography Image/Data Injector.

Byte Steganography Image/Data Injector. For artists or people to inject their own print/data into their images. TODO Add more file formats to support.

Ori 4 Nov 16, 2022