Open Source defrag's mod code

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Overview

Open Source defrag's mod code

Goals:

Code & License:

  • Respect FOSS philosophy. Open source and community focus.
  • Eliminate all traces of q3a-sdk licensing constraints.
  • Either reverse-engineer or rewrite the code.
  • Community based, where anyone can become a contributor.

Gameplay:

  • Maintain gameplay 1:1. The code is not accessible, but can be reverse-engineered or rewritten.
  • Achieve compatibility with existing maps. Avoid requiring any form of map porting as much as possible.
  • Community collaboration in bug-fixing and further development of the mod.

Reference Repositories

Base:

Helper:

Repositories that can aid in the success of this project:

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Releases(v0.2.5b)
  • v0.2.5b(Sep 4, 2022)

    2022.09.03
    fix : Cursor shader for the new ui is no longer broken
    chg : Extended the content of `docs/contribute.md`. Including PR, Rebasing, Commit style, Guidelines, etc
    new : Added file `docs/bugs.md` to keep a todo list of user bug reports
    new : Added function `isEmpty()` to the `build/linux/helper.py` tools script
    new : Added function `Pk3CreateAll()` to the `build/linux/helper.py` tools script
    new : Initial Main Menu UI layout, background and theme
    chg : Added `game/mod-info.h` file. For defining mod info defines (version, license, name, etc)
    chg : Removed Quake3 3D banner from the menu. TODO: Cleanup code. Only commented the line where its added to the scene.
    
    Source code(tar.gz)
    Source code(zip)
    opensource-defrag-0.2.5b.zip(6.56 MB)
  • v0.31a(Sep 4, 2022)

    v0.31a

    2022.09.04
    chg : Changed default player model from `sarge` to `ranger/pm`
    chg : Disabled self dead messages
    new : Skim Timer Hud element. Represents the value of pm_time, but skimming is its primary usage
    ... : Cvars for skim timer positioning: cg_timerSkim_x  cg_timerSkim_y
    new : Cvars for run timer positioning: cg_timerActive_x  cg_timerActive_y  cg_timerBest_x  cg_timerBest_y
    new : Cvars for speedmeter positioning: cg_speed_x  cg_speed_y
    new : target_startTimer and target_stopTimer entity support  
    new : Local Timer. Best per session. Lasts until map change.
    chg : TEMP: All trigger_multiple entities are switched to 0.5 automatically
    chg : g_forcerespawn now means miliseconds, instead of seconds. default value 1. Previous default is now `g_forcerespawn 20000`  
    new : Gamemode "run" (basic). Replaces FFA, `g_gametype 0`  
    chg : Removed the "Waiting for players" message
    chg : Respawn minimum delay changed from 1700 to 0
    chg : Powerups no longer drop on player_die()
    chg : Score is now reset on `/kill`. For fragfilters
    chg : (CPM) Rocket Launcher: Missile speed increased from 900 to 1000  
    fix : (CPM) Rocket Launcher: Vertical self knockback scaling reduced to 1  
    chg : (CPM) Rocket Launcher: Self knockback increased to 1.2  
    
    chg : Changed versioning system from `0.0.0x` to `0.00x` (starts with 0.31a)
    
    Source code(tar.gz)
    Source code(zip)
    opensource-defrag-0.31a.zip(6.56 MB)
  • v0.2.5(Sep 2, 2022)

    Overview

    The code is now based on ec-/baseq3a.
    As a consequence, osdf now uses SDK license
    (will always remain opensource)

    # New Features
    - Unlagged weapons & Improved prediction
    - Font support
    - Widescreen correct UI and HUD
    

    Full list of changes:

    2022.09.02
    chg : cg_drawSpeed now defaults to 1
    chg : Bob cvars now default to 0
    chg : Updated project's readme, to better represent its goals.  
    chg : Moved `win32-qvm` into the deprecated subfolder, and added readme explaining the reasons to move away from qvm.  
    
    2022.09.01
    new : Added python buildscript helper in `build/linux`. For automatic building/packing of releases. Multiplatform, but currently depends on the Makefile
    new : Buildscript creates and zips both platform binaries  
    new : Added basic buildsystem instructions (sketch)  
    new : (cfg) New osdf-visual.cfg file, with some modern/saner visual config defaults. Loads from autoexec.cfg
    new : (cfg) Added the autoexec.cfg file that will be distributed with the mod
    ... : (cfg) VM configuration disables QVM loading (vm_cgame 0, vm_game 0, vm_ui 0)  
    ... : (cfg) Server Pure is deactivated, to allow Library Loading (sv_pure 0)  
    chg : Changed default pmove_fixed value to 1. It doesn't need to be changed by cfg to work correctly.  
    new : (cfg) Added the description.txt file that will be distributed with the mod
    
    2022.08.31
    chg : moved b3a speedmeter closer to the center of the screen
    ... : changed `cg_drawSpeed 2` to mean `not centered`
    ... : removed "ups" from the string
    chg : Default cg_fov from 90 to 105
    chg : com_blood and cg_gibs now default to 0
    new : Math function: VectorMAM
    new : phy_movetype cvars for cg_ and g_
    new : Added surface type SURF_NOOB, to support the OBfix code ported from osdf-gpl
    new : Added STAT_TIME_LASTJUMP to the pm_stats enum, to support jump timer control
    new : New file bg_pmove.h, contains declarations needed in bg_phy
    chg : Changed the codeflow at the end of Pmove() from PmoveSingle to phy_PmoveSingle
    new : Added code/game/bg_phy files, for storing custom movement functions outside of bg_pmove.c
    new : Added Lumia's LLVM based clang-format file to the project. Changed its linewidth to 160, to not break q3 code standards
    new : Added a simple nimscript compiling script, for automated building for both platforms (win/lnx x64)
    chg : Added ifndef guard to COMPILE_FLAGS in the linux makefile, to allow cross compiling from cli arguments
    fix : `ED_vsprintf()`: Changed all calls to `va_arg` that contained `char` type, into `int` instead, to fix the compiler correcting undefined behavior on native (-Wvarargs)
    ... : First build of the code didn't launch with native libraries. Had to fix this char promotion bug to make it launch
    

    Feature Regressions

    Due to the switch to ec-/baseq3a, some features are missing.
    Some are temporary, and others are not planned to be ported over.

    # Temporary regressions (TBD)
    - Run Timer
    - CPM rocket launcher
    - CPM Item Pickup size
    - Instant Respawn on `/kill` (`/map_restart` in the meantime)
    - Custom Main Menu UI 
    
    # No longer available
    - Physics: VJK, VQ1 and VQ4
    - Nim's script for build automation (rewritten in python)
    - SCons buildsystem
    
    Source code(tar.gz)
    Source code(zip)
    opensource-defrag-0.2.5.zip(6.12 MB)
Owner
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sOkam!
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