You will need to install a few python packages for this one.

Overview

Features

  • Bait support
  • Auto repair will repair every 10 catches
  • Anti detection (still a work in progress) but using random times and click positions

Prerequisites

  • pip install pyautogui
  • pip install pydirectinput
  • pip install pynput
  • pip install pillow
  • pip install opencv-python

Setup

  • 1920 x 1080 resolution Full screen (windowed is untested)
  • You MUST run getposition.py and put your cursor in the middle of the fishing rod while its equipped to your character (the console will tell you your current mouse position). THEN inside of run.py insert your X position on line 39 and Y position on line 40.

Keybinds

  • Your fishing cast key must be '-'
  • Your inventory key must be 'tab' (default)
  • Your freelook key must be 'left alt' (default)
  • Your repair must be 'r' (default)

Using bait

  • The bot will use all the bait you have by default, if you don't want it to use any bait then go to line 41 and change it to "waterType = 0"

About to start

  • Position yourself so that you're not too deep in the water, and that you can still open your inventory
  • Make sure your cast will land in the water with the bare minimum cast
  • Make sure your crosshair is in a good position
Comments
  • I still encounter the bug when using the newlest run.py

    I still encounter the bug when using the newlest run.py

    I left 1 bread bait to reproduce the bug,and the video is here.

    https://user-images.githubusercontent.com/64828020/136638301-01ee857f-70d5-428d-8f20-142e2b4a6d81.mp4

    the console info:

    Press f1 to start ... [Resumed] holding the rod putting on bait casting pressed - rod casted Gotta click this fish TIME TO FIGHT THE FISH release Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 release release Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 release release Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 Hold1 release Hold1 Hold1 Hold1 Hold1 Hold1 release release release release release release release release release release release Grats on the fish! (I hope) -- Restarting loop holding the rod putting on bait You dont have any bait left casting pressed - rod casted casting pole casting pole rod casted casting pole casting pole rod casted casting pole rod casted casting pole [Exit]

    I set the waterType to 1,and my Python version is 3.7

    opened by EchoSixHIYA 13
  • Line broke

    Line broke

    When i fish in a hotspot, it has medium pertange to obatain a issue of line broke. I thought the configuration of reeling time or some number of it lead to this problem.

    opened by fbw2012 4
  • Theres an bug when i use this bot with baits

    Theres an bug when i use this bot with baits

    If i set the waterType when My baits have used up , the bot will not correct working . It may caused by the code at line 147: if status == 'readytocast' and waterType == 0 or hasBait == False:

    so I changed the code into : if status == 'readytocast' and (waterType == 0 or hasBait == False):

    Now the bots can work correctly : )

    opened by EchoSixHIYA 3
  • Images - Not an issue

    Images - Not an issue

    Not an issue but seemed the easiest way to share. I pulled the UI images from the data file, they are stored as dds but I also converted them to png. Not sure if it'll be helpful, they have transparent backgrounds so they probably could be used as a mask. It does contain all the possible tension icons fishing.zip .

    opened by nt153133 2
  • Detect when ready to cast again

    Detect when ready to cast again

    Checking for the F3 image after catch allows it to wait longer for when you get a cutscene like rare pull but also know quickly when you're ready to recast on common fish.

    opened by nt153133 1
  • Region and Greyscale options

    Region and Greyscale options

    Using the greyscale and region options on LocationOnScreen reduces the time for the function call to about 1/3 on the calls for the non-bobber icons. Example f3.png from 0.17 seconds to 0.066. Interact region is smaller than the center region for matching the bobber. Hold checks didn't work constantly well as grey scale but still resulted in about 1/2 the execution time with region. Either way, it should help on lower end machines and could offset the cost of checking f3.png in the release loop. The only issue would be if the game wasn't in 1080p but then the other screen offsets wouldn't work anyway and the matching image scaling would be wrong.

    opened by nt153133 0
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